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TD Level Set/Spawn Idea

06-19-2003, 05:59 PM#1
Thunder-Hunter
Tell me if this works well or not plz!

Ok I made a new way to do this but i want to know if its good bad or ok.
06-19-2003, 07:16 PM#2
Dead-Inside
I just looked at the simplest map?
For what?
This is widely known among proffesional map makers, but it's a good demo map (with a thousand bugs) to show how to make a good spawn system. The waypoints aren't new in any way.

Regards
06-26-2003, 01:22 AM#3
Thunder-Hunter
well, its not the map itself, its just the triggers (even though they may be a little buggy)
06-26-2003, 01:24 AM#4
zotax
Theres nothing really new................
Though thanks for a tower idea :D
06-26-2003, 01:26 AM#5
Thunder-Hunter
Np!
06-26-2003, 02:37 AM#6
MeatHead
You know, it would be a hell of alot easier if you used arrays. you could have only one trigger for the waypoint moving thing, and you woulddn't hafta make all those actions for the spawning triggers...
here is my UNFINISHED Td, look at it for some pointers and stuff.

[edit] i also realize that in my TD i did use alot of tiggers in my moving command, i could have just said, unit enters Side1
order unit move to Side1[side1 +1] but i didnt, cuz i wanted to change mana for something...
06-26-2003, 03:06 AM#7
Hivemind
Here is one with a good spawn system and only a few simple triggers....







:whoa2: *sniker*
06-26-2003, 06:47 AM#8
Download
Whats new about the map the creator of this topic attached? I thought it was quite bad. Collision was on and the units were moving in on each other.. imagine having that with 40 units!
06-26-2003, 07:11 AM#9
Dead-Inside
I think I stated that wasn't anything to look at...
This really is a bad job if you want to show people a "good" way to do things ;)