| 06-19-2003, 08:46 PM | #1 |
Here' s the problem, I'm trying to use a leader board as an "event" to activate another triger (to create a unit lets say....) How can you make it so that when someone gets 10 kills on the leader board, then they get a unit?? Thanks in advance! ;) |
| 06-20-2003, 06:58 AM | #2 |
Umm... First of all you need to check this every X second. And secondly your leaderboard needs a kill variable. "A unit dies" "Killing player = Player 1" "Set kills(yourvariable) = kills +1" It will look a lot different if you have more then one player! Anyway, now make a trigger checking the kills variable. E: Every X seconds of the game (1-2 seconds would be sufficient) C: A: If kills equal to 10 do create a X at X for player 1 Regards Dead-Inside Also, note that kills is also the leaderboard valvue. |
| 06-20-2003, 07:06 AM | #3 |
You could also check to see if their kills have reached ten whenever you give them a kill -- less overhead. This doesn't have to be too repetitious either, just make the trigger that Dead-Inside suggested for checking if there are 10 kills, but without the event. Then whenever they get a kill just have it run that trigger (w/ the Trigger - Run (ignoring conditions) action). |
| 06-20-2003, 01:56 PM | #4 |
But that trigger would only do it to ten. Try have another variable which has been set to zero and a trigger that goes like: Event: every .01 seconds Conditions: "kills" is equal to "giveunit+10" Action: Set "giveunit" to "giveunit+10" Then do an actio to actuall give the unit. |
| 06-20-2003, 04:55 PM | #5 |
I didn't follow that, Banana, care to elaborate? |
| 06-20-2003, 09:57 PM | #6 |
Thanks Dead-inside, dataangel, I'll give that a try.... Banana Twist- I didn't follow that one either....:bgrun: share the knowledge...:D |
| 06-21-2003, 01:45 AM | #7 |
Thanks everybody, I got it working! Dataangel - Your idea worked pretty good, I tweaked it somemore so it's not repetious at all. |
