| 06-20-2003, 09:15 AM | #1 |
Just somethign odd thas happened to me, i wanted a zeplin hero, so i based it off the MK set it movement type to fly, set its flying height and gave it the goblin zeplin model (scaled up slightly) . I then tested the map and........ It worked perfectly. Now i thought that flying heros didnt work. so does the problem occur randomly or only with certain models? just wondering if anyone knew because i felt its an interesting anomaly. p.s. im using UMSWE 3.6 incase it matters |
| 06-20-2003, 01:16 PM | #2 |
Have you ever played AoS in that game there are flying heroes? So no it is not strange that you can get a hero flying:D |
| 06-20-2003, 04:21 PM | #3 |
I do remember seeing topics about how heros havent been able to fly. UMSWE is a powerful program...Maybe it is just that you used it.. Becuase so many more things are possible with it. You can make a unit shoot a unit as its projectile art, with that....So ya.... |
| 06-20-2003, 10:10 PM | #4 |
the problem with flying heros, is they bug out and fly so high there literally to ohigh too see. i dont know why this dident happen to you. maybe its the hero yyou base it off. |
| 06-21-2003, 12:03 AM | #5 |
I remember playing an AoS where you evolved into a flying hero and there didnt seem to be any problem. As for dinos map I think the flying height works fine, when you play it the zepplin is only flying that high because it is set to. Try changing it to fly lower (which it should be doing anyway, it looks better like that) and then we shall see if it buggers as Earth-Fury said. |
| 06-21-2003, 01:24 AM | #6 |
I have an unfinished air combat map that i was making with a gyrocopter hero, but nothing wrong with it. Maybe because the model was a flying unit? |
| 06-21-2003, 01:35 AM | #7 |
Just use the trigger action : Animation - Change *your unit* flying height to *flying height* at *speed of flying height change* Regards |
