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Question about Merchants

06-20-2003, 05:44 PM#1
Mordrag
I am making a RP map (it's about 9% done) and I wanted to make alot of the unit groups in merchant form so it doesnt take alot of space. How do I make the merchants about to click on them and get a unit without making a hero run up to the structure?

P.S. I am also looking for people to help make the map in the following spots:

-Skinning
-Landscape
-Triggers
-Hero editing/Createing
(still need alot of good Terrain makers for the map)
06-20-2003, 06:27 PM#2
TheZaCrew
I don't know what you mean?0_o
06-20-2003, 06:54 PM#3
Mordrag
Ok, Listen for example lets take MIRP1p that RP game. You know how u got the merchant buildings in the area where u select units to create by your spawner....Its set up so u can click on a merchant in there that has units u can click on in the merchant so they spawn in the game its just to make more room and less lag.
06-20-2003, 07:03 PM#4
Guest
You cant.
06-20-2003, 07:10 PM#5
Dead-Inside
What the hell you mean you can't?

E: Player X selects a unit (in this case a building)
C: Selected unit = X or X or X or X (Be sure to put an OR and not make multiple conditions)
A: Whatever it's named, give (selected unit) to player X and do not change color.

E: Player X Deselects unit
C: Same as above
A: Give (deselected unit) to *whoever had it before* and do not change color

This will make the Conditional buildings yours for as long as they are selected. Making it possible to buy any out-rented units.
Use "Select a unit" thingy to select the conditional buildings. But have them placed on the map first.

Put all players in these 2 by using
Player 1 selects
Player 2 ...
P... ect ect
And then use transfer control to triggering ->player<-.

Regards
Dead-Inside
06-20-2003, 07:12 PM#6
Guest
Just remove select hero from the merchant's ability list and change the ownership of the merchant to the team colour that you wish to be able to use it. The limitations are:
1) Only the team that the merchant is in can get items
2) The items once paid for fall onto the ground next to the merchant

not ideal unless the merchant is located in a secure area...
06-20-2003, 08:25 PM#7
Thunder-Hunter
Landscaper here if you still need one
06-20-2003, 08:45 PM#8
Dead-Inside
Kuhal, what are you talking about? I just gave him a bulletproof solution with 1 draw-back. Only 1 guy can get units at a time.

Regards
06-20-2003, 10:30 PM#9
Hivemind
Create a realy small hero unit for each player. So small you cant realy see it. Put it inside a doodad or something or make it look like one. Make it mechanical and its movement 0. Call it merchants or something because it will show and be selectable on the side of the screen that shows heroes. Use that as a kind of shortcut button. Now place the merchants around it. Then they will always be selecatble by every player or team.

If you want to get fancy hide the heroes with the hide unit function. Then create a selection event for the merchants. If a mechant is selected unhide the hero. If it is deselcted hide them again. That way you wont have the hero face hanging around untill you select a merchant.