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Adding animation Help

06-20-2003, 09:57 PM#1
SektorGaza
I'm not sure what to do here.
I need to add a mass teleport animation like the on the archmage has before he teleports( he is surrounded by a tall cirlce animation), only i need it on a circle of power and I need it to always play unitl I remove the unit.

I'm using this like a way gate, if you don't see why i need this.

If anyone knows, please tell me.
Thank you.
06-20-2003, 10:03 PM#2
Earth-Fury
un map int make a spetal effect overhead of it, with the path of mass tp. store it in a var. when COP dies, remove it using your nice little variable.
06-20-2003, 11:00 PM#3
Panto
Actually, in my experience, when the unit dies and decays, the animation also goes away. So removing it would not be necessary.

sashok20, do you want it to always have this animation, or only when it's actively transporting people? The first way's easy, but the second involves some work.
06-21-2003, 02:54 AM#4
SektorGaza
well, that's not what I asked guys, I guess I misleaded you with the mass teleport animation.

Here is what I want it to look like. This is a portal and I have no idea how to make such animation and keep it that way.

Help
06-21-2003, 04:30 AM#5
piRo-piOn
event: map initialization
action create SFX "blah\blah\blah\masstellycaster.mdl" on unit <whatever> at origin.
06-21-2003, 04:48 AM#6
SektorGaza
problem solved.

the solution was to make any custom unit, preferably way gate cause it has portal functions (but it really dont matter) and change the path to Abilities\Spells\Human\MassTeleport\MassTeleportTo
06-21-2003, 05:50 AM#7
Earth-Fury
oh u wanted it to not have the cop. lol yep, ur right, edit path.