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Duplicate Spells!

06-21-2003, 02:44 AM#1
Anubhab123
I was wondering if it were possible to have two spells that are the same in a map except with different animations and graphics. I know how to edit slks and i made a spell based off of starfall but i want starfall to be in the game also without being the same as my new spell. Can someone help me please>
06-21-2003, 05:45 AM#2
bludragn
In the Units folder of the mpqs there are race specific files, like UndeadAbilityFunc.txt and HumanAbilityStrings.txt, that you need to edit to change the name of the spell, graphics, etc.
06-21-2003, 05:16 PM#3
Starcraftfreak
Yes, this is possible. Copy the desired spell in Abilitydata.slk, change its alias and uberalias. Then go to the corresponding <race>abilityfunc.txt file (similiar to the files bludragn mentioned). Copy the base spell again and edit the code so that it belongs to the copied spell in AbilityData.slk. Do the same for the corresponding <race>abilitystrings.txt.
06-21-2003, 06:51 PM#4
Anubhab123
I did that. I can change the icons and all the descriptions and everything but i cannot change the graphics for the objects which are gonna fall(Stars) without actually changing the starfall spell. then entries

// Starfall life drain
[AEsd]
Targetart=Abilities\Spells\NightElf\Starfall\StarfallTarget.mdl
Targetattach=origin

[XEsf]
Effectart=Abilities\Spells\NightElf\Starfall\StarfallCaster.mdl

dictate the graphics for starfall however if i try to add a similar entry like this to a new spell with the same code but diff alias and uberalias it doesn't work and shows only stars(original STarfall object). In other words right now i think you cannot duplicate Starfall and make a seperate spell with new Graphics(not including the icons and stuff just the falling objects).

Please help!
06-21-2003, 08:33 PM#5
nicoli_s
you cant make new buffer art ( codes that start with B or X) you can edit them, but we still cant make new ones, sorry
06-21-2003, 09:24 PM#6
Anubhab123
thx man thats all i needed to know