| 08-05-2002, 11:06 PM | #1 |
Guest | Question 1, is there a way to make an item with unlimited uses? Say I want to make a fire gene, ya use it, and it takes some mana, (can do that already), but has unlimited charges, or is there something like that I can do? Question 2, is there a way to make a region follow someone? Or is there a BS way I can combine top question (Say Ryu uses his gene at point x), to create a cinematic pan of Ryu (circle around him), then add in some firey effects and replace him with a dragon (I can do those two parts easy)? I dont know if these are easy to do or not, dont have the editor on this comp at this time to check if I can, any help would be grand. |
| 08-06-2002, 01:18 AM | #2 |
Guest | Alternatively, if the region is small and you don't want it to run every 1 second or so, do Event -> Unit Leaves Region(X) Conditions -> Unit Type Leaving Region == Ryu Action -> Move Region(X) to Point (Position of Unit Leaving Region) If the region is fairly large, create one big region (Y) and small one (X) and do Event -> Unit Leaves Region(X) Conditions -> Unit Type Leaving Region == Ryu Action -> -Move Region(X) to Point (Position of Unit Leaving Region) -Move Region(Y) to Point (Position of Unit Leaving Region) |
| 08-06-2002, 01:24 AM | #3 |
Guest | Is setting the item charges to 1000 not enough uses? |
| 08-06-2002, 08:19 AM | #4 |
Guest | Hehe, yea, the 1000 uses works, one more question, since Im too lazy to figure out how to, (never was good with the cameras). How can I make it so when Ryu uses the fire gene that it goes into cinematic (can do), then waits for a sec (can do :) ), then circles him slowly? No matter where he is on the map? Then fiery effects and all that, I can do, also, is there a way to make a character slowly float into the air? Besides replacing the unit with a duplicate that is in the air (looks choppy) |
