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Two questions, items and camera.

08-05-2002, 11:06 PM#1
Guest
Question 1, is there a way to make an item with unlimited uses? Say I want to make a fire gene, ya use it, and it takes some mana, (can do that already), but has unlimited charges, or is there something like that I can do?

Question 2, is there a way to make a region follow someone? Or is there a BS way I can combine top question (Say Ryu uses his gene at point x), to create a cinematic pan of Ryu (circle around him), then add in some firey effects and replace him with a dragon (I can do those two parts easy)?

I dont know if these are easy to do or not, dont have the editor on this comp at this time to check if I can, any help would be grand.
08-06-2002, 01:18 AM#2
Guest
Alternatively, if the region is small and you don't want it to run every 1 second or so, do

Event -> Unit Leaves Region(X)

Conditions -> Unit Type Leaving Region == Ryu

Action -> Move Region(X) to Point (Position of Unit Leaving Region)

If the region is fairly large, create one big region (Y) and small one (X) and do

Event -> Unit Leaves Region(X)

Conditions -> Unit Type Leaving Region == Ryu

Action ->
-Move Region(X) to Point (Position of Unit Leaving Region)
-Move Region(Y) to Point (Position of Unit Leaving Region)
08-06-2002, 01:24 AM#3
Guest
Is setting the item charges to 1000 not enough uses?
08-06-2002, 08:19 AM#4
Guest
Hehe, yea, the 1000 uses works, one more question, since Im too lazy to figure out how to, (never was good with the cameras). How can I make it so when Ryu uses the fire gene that it goes into cinematic (can do), then waits for a sec (can do :) ), then circles him slowly? No matter where he is on the map?

Then fiery effects and all that, I can do, also, is there a way to make a character slowly float into the air? Besides replacing the unit with a duplicate that is in the air (looks choppy)