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Putting text on the screen(the right way)

06-22-2003, 01:36 AM#1
SektorGaza
Ok, just look at the image and see for yourself.

I tried to give it coordinates with the built in UMS trigger

Does anyone know how to put all this text in the middle of screen so the whole thing will be seen?
06-22-2003, 01:53 AM#2
Volatile386
I'm pretty sure having too many lines of text causes this little problem. I'm not sure how much, but 15 lines is pushing it, I know that.
06-22-2003, 02:18 AM#3
SektorGaza
Just figured it out. no big deal, if this happens to anyone just bump it on top by printing empty line a few times after the text. But if u throw in too many empty lines it will dissapear
06-22-2003, 02:43 AM#4
Hivemind
We use a 5 line limit. You could go more but it would be pushing it.

How you fix this is to have 5 lines of text. Put in a delay. Then 5 more and so on. This will scroll the old lines up. Make sure you give time for ppl to read the old text tho.
06-22-2003, 06:17 AM#5
Dead-Inside
Display text (0,00.0,00) xxx
Change those two valvues. Play around with them. My guess would be 100.100 or something...
06-22-2003, 09:40 PM#6
SektorGaza
read before you post guys. I said I fixed it.


But thank you for your help. :thrust:
06-22-2003, 09:41 PM#7
SektorGaza
read before you post guys. I said I fixed it.


But thank you for your help. :thrust:
06-23-2003, 12:29 AM#8
Hivemind
Well your not the only one who might want a answer to this problem. The ppl who replied where kind enough to give optional solutions to the problem that you or others might want to know so dont get rude about it.

FYI: Yes we can read just fine.
06-23-2003, 02:33 AM#9
SektorGaza
yeah, but I figured since it was my post you know...

anyway, when people post over me saying that I don't need help I think that they are saying that "NO, you are wrong, you still dont know what to do".

Thanx anyway