There's a few ways to get at this. You can alter the model itself so that it doesn't casue footprints (they are event objects at the end of the mdl). You can alter the slk (can't remember which one) that governs which footprints (if any) a given unit creates. You can alter the splat.slk file (not the exact name) that controls which graphics a given type of footprint creates. Finally, you can probably dummy out the footprint blp. I'm not sure which way is the fastest/easiest, but I have afeeling that ALL of those are doable. |