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Custom Hero and mpq2k troubles

08-06-2002, 07:21 AM#1
Guest
Sigh.

I'm trying to make a Furbolg hero (Furbolgs are those bear-like creeps). I created a new unit based on Furion (because of all hero units, his voice was most suitable), then I changed all of the stats including model to match the Furbolg.

The problem I have now is that my Furbolg has no attack sound - i.e. when he hits someone, it makes no sound. How do I give the unit combat sounds? Is this because Furion is a ranged attack unit and Furbolgs are melee?

Also, on the subject of voice, I tried using mpq2k to change the unit's voice to a Furbolg voice, and it caused more headaches. After importing unitmetadata.slk, the unit's Furbolg voice works fine, but the walk animation stopped animating (he just coasts) and he leaves streaks (lots and lots of footprints streaked together). I don't know what the hell that's about. Is mpq2k messed up or did I screw up something? I checked it over, and all of the unit data matches the Furbolg unit data except the hero stuff.

Any custom hero tips would be useful. I haven't seen any good custom unit tutorials and it's really frustrating.

AV
08-06-2002, 09:41 AM#2
Metroid
No, it's just that, when you added in the unit file, you also enabled all the other little features that are normally handled automaticly. So, you need to set all the bottom settings to match the firbolg.

Also, if this is a multiplayer map, you can't use the unitdata file, it'll cause your game to 'split' and players drop.
08-06-2002, 06:51 PM#3
Guest
Metroid: Does that mean that there is no way to change unit sounds in a multiplayer map??
08-06-2002, 07:30 PM#4
Mandork
No, it's actually really easy if you use World Editor Enhanced Blink!. I think you can download it here from W3C Campaigns..
08-06-2002, 07:45 PM#5
Metroid
Basically, yes, it does, atleast right now.
WE Enhanced lets you change the sound, but you still have to put the unitdata file INTO your map file, and this is the problem. IF you dont, changing the unit sound wont stick. And if you do, your multiplayer map will drop people randomly.
It's fine for single player maps tho.
I've started simply disabling all unit sounds, since there's no way around it right now. (Sound - Set channel(Unit) to 0%)
08-06-2002, 08:26 PM#6
Guest
F*&%!
08-06-2002, 09:26 PM#7
Guest
World Editor Enhanced Blink! is just mpq2k with support files and junk to make it easier to use.

Fortunately, I'm working on a single player campaign, so it'll work. Hopefully by the time I go on to my next project, which will probably be a multiplayer RPG, Blizz will patch the editor to allow these things.

Incidentally, I couldn't get the Furbolg hero to work based off of Furion. I created a new Furbolg unit based on a Dreadlord (the combat sounds match) and now it works fine. I think it was just a bad idea to try to create a melee unit from a ranged unit, and vice versa.


AV