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Walk under Bridge?

06-23-2003, 01:40 PM#1
TheZaCrew
Is it possible to make it so an unit can walk under a bridge? Could you do it by triggers?
06-23-2003, 02:29 PM#2
Dead-Inside
No and Yes...
Move it, either with delay or instantly. But it would "Auto" go another way since it isn't really possible to go there...
06-23-2003, 02:48 PM#3
l)ark_Link
DI, what are you trying to say...There are easy ways to make units walk under bridges. One way is to make the unit move instantly after entering a region on one side of the bridge, to the other side of the bridge (in another region). Using wait triggers...it doesnt work out too bad. Another way is....well, sorta complicated, but gets the job done, and units can have full movement under the bridge. Make the bridge into a unit, then make a region on each side of the bridge, on the top part. In the event that a unit enters one of those regions, then change its movement type to flying, and set its flying height to 0.00. Doing this should make the unit look like its still walking on the bridge, the only thing is that you must now make 2 more regions, and make a trigger that blocks flying units from entering them. Walking under the bridge should work now, because its a unit now, not a doodad. I hope that makes sense.... :bgrun:
06-23-2003, 03:25 PM#4
TheZaCrew
I have allready tried that but the unit with the bridge model was completely white? Maybe you could change the height of a doodad with slk editing but I couldn't find out how to:bgrun:
06-23-2003, 04:40 PM#5
Dead-Inside
You can't walk over a unit... And I meant that it wont auto go "under" the bridge since it actually can't. The AI aint stupid...
06-24-2003, 05:54 AM#6
Mr.Safety
Just go to the .slk and empty it's pathing field so that it has none...hmm, suppose this might remove the ability to walk over the bridge though. So you could then walk under it but not over it...you could give it a try though.