| 06-23-2003, 05:21 PM | #1 |
Hey every1 i'm startin a new Ultimate rpg, and i need help to find out what the public like about RPG's. Anythin u like (like freedom, choice of hero's and stuff like that) just tell me about it and i will put it on the map. please dont give anythin thats really bad. I'm also lookmin 4 beta testers 2 test it out and find out any bug or glitches. any helpers? ![]() |
| 06-23-2003, 05:24 PM | #2 |
dont make it to long, thats the main prob with rpgs. |
| 06-23-2003, 05:47 PM | #3 |
I'd be happy to beta test your map. :D A story which is not totally linear would be great. If you could complete the game in different ways would also be interesting. If you want inspirations for the story you could think about greek, roman or scandinavian mythology. |
| 06-23-2003, 05:52 PM | #4 |
Hey gud idea, multiple endings. the map is only 2 days into development and i already have willing beta testers. wen i get 2 about 5 bosses, u can beta test the map. only done about 3, and its kinda short so far. Still need 2 fix about a bug about a gate. any more ideas? |
| 06-23-2003, 05:53 PM | #5 |
RPG's are heavily reliant on the plot. Killing the same guys over and over gets very tedious. Originality is a must. "kill guy, kill another guy, kill a big guy with 2000HP" is not good. Make the bosses more susceptible to certain types of attacks. Have three Death Knights as a boss. Use effects. et cetera |
| 06-23-2003, 06:04 PM | #6 |
You could include some kind of puzzle. Like: go get clues from different places, which help you figure out something, maybe the secret password, or which path leads to freedom or hordes of monsters. You could also try to include some npc which you actually could communicate with (I might be able to help there...). I competely agree with you Mr. Thermistor, the plot is important. |
| 06-23-2003, 06:16 PM | #7 |
do u think i shud have upgradable heroes? like if they get 2 a certain point in the game or get 2 level 10 they shud upgrade into better heroes? |
| 06-23-2003, 08:02 PM | #8 |
If the game is reasonably long you could make the heroes quite bad from the start and when the hero reach a certain level or something happens, they could be changed to a better one, maybe the player could make a choice between a few heroes. Like the hero arrives after one part of the game to someplace where it could, or something, and thereby get new/different skills. Or the hero could be changed depending on how the player tries to complete the different tasks of the game. It would probably take some effort, but well done it could be great I believe. :gsmile: |
| 06-23-2003, 09:19 PM | #9 |
>do u think i shud have upgradable heroes? like >if they get 2 a certain point in the game or get >2 level 10 they shud upgrade into better >heroes? Certainly not. I hate downgrading. Set experience gain to 60% |
| 06-23-2003, 09:33 PM | #10 | |
Quote:
Is switching from one level 10 hero to one level 1 hero, which is better in every way downgrading? The new hero is supposed to be better at level 1 than the old was at level 10... Your suggestion on decreasing experience gain is better than reaching level 10 to quick and just staying there though. I suppose that it's just a matter of taste which choice one likes best. :gsmile: |
| 06-23-2003, 09:38 PM | #11 |
any time ya need beta test kev dude just ask..anyway most RPGs suck..too long and too hard or slow..played 1 once...my hero was uber slow and crap anyway..just ask for hints n shit and im sure lots will help 8) |
| 06-23-2003, 10:10 PM | #12 |
Hey, about yur thing in my thread... Mine was before yurs. Anyway, My suggestion is making things like places with rolling boulders that u have to avoid to get through mountain areas or sumthin. Stuff like that, make sure the person is always occupied so they wont feel bored And dont do waht other guy said, dont make heroes bad at start, just make it so every lvl up/upgrade they get A LOT better, so that way, going from lvl 1 to 2 will bring you up a big step in the map with more guys u can kill and such, but never make the hero "Bad" and My suggestion is plenty of spells too, games are boring when u have 1 spell and u just hack trhu armies |
| 06-23-2003, 11:24 PM | #13 |
Watch out with the lenght, It might be longer than you think. I think this might be a problem in the RPG which I'm currently making. I'm skipping through via temporary triggers, so I don't know how long it'll be, but I sense it will be long. I'm also doing mine with multiple choices, so a warning...it will take long. |
| 06-24-2003, 01:08 AM | #14 |
Make a hero with a lot of spells available to him. then because there is the 4 or 5 spell limit, he can customize which spells he wants to research etc, making for customizable heroes instead of just heroes with set spells. This would make for some interesting gameplay I think. |
| 06-24-2003, 02:05 AM | #15 |
Guest | Make sure that there are plenty of side stories, that if completed give the heroes an advantage (an item, something) that they couldn't have gotten otherwise. Also, try to have the heroes complement each other, such as a hero that is good at fighting, another that buffs or heals or has auras, etc. And try to make custom creeps. Some rpg's I've play just have gnolls, and they have nothing to do with the story, let alone where it takes place. Finally, if you feel that your map could use a little more suspense or faster playing, make timed quests that the player will really need to hurry with or they lose. That's about all I can think of, but I can beta test it if you want. |
