| 06-24-2003, 03:15 PM | #1 |
is there any way with triggers to rebalance the effects of a certain stat so that it isn't primary? making each one equal? if there isnt (without doing some weird thing that would involve something like replacing ur unit or something like that) then what do you usually do when making rpg's with an open-ended character design? (i have it so you distribute stats diablo style each level, but it's obvious that you would just add them all to strength, since thats your primary stat...) |
| 06-24-2003, 06:39 PM | #2 |
Guest | If I understand what you're saying, I suppose you could make a trigger that does something like this: First of all, make the hero gain 0 S, A, I for each level. Events: A hero gains a level Actions: Display message saying "How many points in S, A, and I do you want? You have 5 points to spend" If A player types "S 3, A 1, I 1", give leveling hero 1 tome of strength and use it and give him 1 tome of strength and use it and give him one tome of strength, and use it, and give him 1 tome of intelligence, etc. Of course, this is really screwed up, as it assumes the player has a free inventory slot, etc., but it's just a basic idea. Hope it helps. |
| 06-24-2003, 07:20 PM | #3 |
I don't think he was asking HOW to do it. Because obviously the best way to do it is the way Dakan did it in his Heroquest rpg. A dialogue box pops up when you press escape and lets you distribute your stats accordingly. On to the question at hand. I don't believe you can create a hero without having a primary stat. This becomes extremely broken when the hero has the primary stat of Agility, because they become pretty much invincible with a mask of death :bgrun: . But, you could make your own stats, which divides the effects of the main 3 stats into about 8 others. Here's an example - Strength handles health and health regeneration, and damage if it is your primary stat. What you would do is divide those 3 things into individual stats... one for health, one for health regeneration, and one for damage. You could follow this proccess with the rest of the stats. I myself haven't looked into this very much, so I don't know how to do it... Play this map and you will see what I'm talking about http://www.trekinc.net/realms/dakan/...Episode1SE.w3m |
