| 06-25-2003, 01:19 AM | #1 |
i need help, how do u make it so when you type "size + ###" will make the selected unit(s) larger? and how do you do it so you can change the selected unit's color by say typing "tint ###,###,###" thanks to anyone who helps |
| 06-25-2003, 02:12 AM | #2 |
Guest | Dude, this has already been asked 50+ times. Go look in the forums.:bangH: |
| 06-25-2003, 08:44 AM | #3 |
WELL.... Actually the tinting isn't really something that's been asked before... First you need Red, Blue and Green, all single integer variables. Then you need an integer named Transp. <-- IGNORE!! You need REALS. So sorry... You need them to be REAL. Now, when someone types -tint XX XX XX XX they are going to tint all of their units... How do we do this you ask... E: Player types "-tint " as a substring A: Set Red = (Substring(6,7) Set Blue = (Substring(9,10) Set Green = (Substring(12,13) Set Transp = (Substring(14,15) Pick all units in (Units currently selected by (triggering player) and do Animation - "something" tint. Now, umm... When you set the valvues in the Animations action (It has something like color matrix or something as descrip...) put in the interger valvues for the different colors... Regards Dead-Inside |
| 06-25-2003, 09:44 PM | #4 | |
Guest | Quote:
Two problems. Tinting is 3 values, and that will crash if you only use one value per each. You will have to create the same trigger three times, for it not to crash. |
| 06-26-2003, 07:33 AM | #5 |
Ehm... No... 1. You'll have to set an initial valvue to eatch, so even if you do not enter a valvue it wont crash (duuuh). 2. Tell the people exactly how to use it. 3. Be sure to type 0X and not X, so that it will be -tint XX ZZ YY BB and not -tint X ZZ Y B, because that would not work... Regards Dead-Inside |
