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Help me!!!!!!! please

06-25-2003, 01:36 AM#1
yoda_24
I was using a hex editor to edit the .mdl file for the high elf archer because i wanted to remove the cape (and it has team color on it). I edited the .blp so the cape was alpha'd out. All I managed to do after 2 hours was either make the cape either (a) just the team color (b) some random part of the skin (hair I think) and (c) completely black. Anyone know how to do it correctly? I looked at the tutorial.

Also, can anyone tell me how to replace the bow with the marine's gun.
06-25-2003, 03:02 AM#2
Ari
First off, using Yobguls's converter will make your life MUCH easier in terms of model editing. Editing code in notepad is far easier than editing gibberish in a hex editor.

Edit - wait, you already have the mdl? Why the heck are you using a hex editor then? Use notepad/wordpad.

Second, what's going on is that team color exists "below" the skin. So any parts of skin that are transparent will let team color "through" from below. I think you need to do something a little more drastic to get rid of the cape, like removing the geosets dealing with it. I have little idea off the top of my head how you'd do that in mdl's let alone in mdx's. Try to find the bone that governs the cape. From there, you can figure out which geoset it uses. At that point, look in the geoset for the group that corresponds to that bone - perhaps you can delete those vertices.

Depending on your knowledge of modeling, that may have made no sense at all (and I could be plain wrong). Let me know at which point you got stuck. But try ddoing a search of the forums, since I'm pretty sure I've seen other people ask this question.