| 06-25-2003, 06:46 AM | #1 |
Is it possible to create triggers after a game has started (using JASS of course)? I want to make my own "Waits" in-game by creating a trigger with the "Every X Seconds" event and then adding the actions needed to be executed in the new trigger. The first action would be disable the trigger so it would only execute once, and the last action would be to destroy the trigger itself so it would free up some space. |
| 06-25-2003, 06:54 AM | #2 |
ok.... What we dont undestand about all these wait suggestions is why dont you want to use wait for each # of players. We use this all the time and have never had a problem with it. Not to mention it will prob be fixed with the new patch. |
| 06-25-2003, 06:57 AM | #3 |
And that actually works? I didn't realize that it was even proven to work. Not that I don't trust you, but does anyone else wanna confirm this? |
| 06-25-2003, 07:01 AM | #4 |
He doesnt know who we are emote_sweat ...funny:ggani: |
| 06-25-2003, 08:23 AM | #5 |
Omg... YES. You have to trust people who are helping you. He wouldn't screw things up for you, and even if he did you could always fix them and never trust him again... The bullet proof sollution can be found here. Next time, trust people. Get UMS WE, it let's you create actions and conditions, as well as events, for triggers during gameplay. Regards Dead-Inside |
| 06-25-2003, 04:12 PM | #6 |
Guest | Er... just use integers... there alot easier then those troubling waitsemote_sweat |
