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player turn help

06-26-2003, 05:00 PM#1
mijjman
emote_sweat
im making a monopoly map and wondering how i can get players to take it in turns
06-26-2003, 05:07 PM#2
MeatHead
There are several ways you could do it, the easiest that i can currently think of, is to use boleon variables. If you have 6 players playing, you would have these boleon variables:
Player1Turn
Player2Turn
Player3Turn
Player4Turn
Player5Turn etc etc
then after player one goes, you chage Player1Turn to False, and Player2Turn to true etc.
06-26-2003, 05:10 PM#3
mijjman
THX
(if anyone knows any different ways still post)
THX:D :D
im so happy someone replied :ggani:

how do i start the trigger
06-27-2003, 05:17 PM#4
mijjman
how do i start this trigger as in event and how do i get the player's unit to move to the correct space
06-27-2003, 06:16 PM#5
Dinadan87
I don't mean to be mean or anything but you don't seem to have a strong idea of how you should do most of it and it will get more complicated as you get to things like trading, mortgaging, buying houses and hotels. There is already a great monopoly map out there, MDM monopoly (it's somewhere on these forums, do a search) and it would be pretty tough to beat. If you want to make a turn based game maybe you could try another game though. It would be interesting to see a Risk game that is actually LIKE the boardgame.