| 06-26-2003, 11:47 PM | #1 |
For any of you with the TFTWE, here is a nice mod for you to use. Still in beta sorta, just unzip it to your Warcraft III Root folder to run. Readme is packed. This mod will allow you to: -Create steep hills -Allow you to use more than 2 cliffs in your maps -All doodads and non-tileset specific -All doodads can be resized from tiny to huge -Allows all tiles to be built on -Has 2 files in the "Tiles Cliffs" folder, defining each tile and cliff name UPDATE 0.1a: Added in DestructableData.txt, now all the destructable doodads are non tileset specific and can be resized. |
| 06-27-2003, 12:08 AM | #2 |
Guest | What exactly does it do? |
| 06-27-2003, 12:16 AM | #3 |
"This mod will allow you to: -Create steep hills -Allow you to use more than 2 cliffs in your maps -All doodads and non-tileset specific -All doodads can be resized from tiny to huge -Allows all tiles to be built on -Has 2 files in the "Tiles Cliffs" folder, defining each tile and cliff name" How about adding stuff to it so that it has all the hidden units and all that stuff? (from classic, marine, zergling, etc) |
| 06-27-2003, 12:26 AM | #4 |
I'm looking for hidden units, the Marine and stuff are already there. Human -> Campaign -> Units |
| 06-27-2003, 02:10 AM | #5 |
tft we dosent/cant have hidden units. it creates a list based of an index for the mpq. |
| 06-27-2003, 02:30 AM | #6 |
It was mentioned by a Blizzard representative that all the previously hidden units would now be available within the normal WE. And even if there are any new ones, it wouldn't take much to find them. Interesting addon, but useless for anyone other then those who have obtained it illegally at the moment. ~kharma |
| 06-27-2003, 12:50 PM | #7 |
Yeah, but it is the FIRST mod for TFTWE. When everyone buys it, and they wan't more functionality of TFTWE, they have it the day they buy it. |
| 06-27-2003, 12:54 PM | #8 |
i would liek to see some nice metadta silk edetin there =P |
| 06-27-2003, 02:59 PM | #9 |
You mean Units\MiscMetaData.slk? There is nothing WE beneficial there. |
| 06-27-2003, 04:37 PM | #10 |
yay! the return of UMSWE the II? but it only limits to Doodads as far as i can see.......... |
| 06-27-2003, 05:31 PM | #11 |
It adds the functionality the UMSWE did, I haven't found any new triggers (I haven't really looked) and there are no hidden units. Thanks to my bitching at Blizzard. Everything else that was in UMSWE is allowed in TFTWE. |
