| 06-27-2003, 09:00 PM | #1 |
i have a dialog menu, and there is one button, 'Creeps' and when it is clicked it will open another dialog that has the creep lvl 1-9. and when, lets say, level 5 is clicked, a random creep of that lvl is created. my question is do i need to make a difference variable(creep_level_1 Creep_level_1_btn ect.) or can i 2 variables: creep_level and creep_level_btn and that will work for all the buttons? |
| 06-27-2003, 09:02 PM | #2 |
If I understood you correctly, you will have to use an array for EATCH BUTTON. Then one number for eatch player. Sorry. Regards |
| 06-27-2003, 09:10 PM | #3 |
sry that i didnt make myself clear. here is the pic of the trigger: |
| 06-27-2003, 09:14 PM | #4 |
You can use arrays with numbers to correspond with the player for the buttons, but do not array the Dialog menus themselves. Create a new variable with no array for that. You have to create a new non-array variable for each player using the menu. For example if you have 5 players you need five separate menu variables. If you dont understand, I'll try to make it simpler. And hopefully this is what you're asking. |
| 06-27-2003, 09:29 PM | #5 |
Actually he just needs to insert the "Dialog Engine"... It loops any numer of Dialog arrays you might want... But for the eaiser way, he said to use a dialog variable or eatch player... |
| 06-27-2003, 09:33 PM | #6 |
One thing I noticed about your signature, you're on the TB staff yet it isnt one of your current projects? :ggani: You didnt forget about TB did you? :no: |
| 06-27-2003, 09:35 PM | #7 |
what does this dialog engin do? cause all these dialogs r starting to confuse me. |
| 06-27-2003, 09:55 PM | #8 |
1. TB sucks... 2. TB team booted me before christmas... 3. TB will never finish their mod and... 4. When they do, or if they do, it will suck big, hard, balls and ***. They do NOT know what they are doing, what so ever. Dialogs: Dialog Engine doesn't really do anything but enables any given number... It makes them work... dang I don't have the brains at this hour to explain it. Regards |
| 06-27-2003, 10:00 PM | #9 |
hey dead, maybe u should take the TB staff off... |
| 06-27-2003, 10:04 PM | #10 |
Why bother? Need more help on the map tho? I'll be here another 30 min or so then I'm off to bed. |
| 06-27-2003, 10:10 PM | #11 |
o wow, what time is it there? is 4 oclock here in seatle. naw i dont need any help for now, just making the dialogs. nity nite, keep ur butthole tight! dont know what kinda sick people r out there... |
| 06-27-2003, 11:21 PM | #12 |
u dont need to make another variable, unless u want it to spawn for a different player..... E: a dialog button is clicked - clicked dialog button is equal to Creeps C: A: if dialog button clicked is equal to Creeps[1], then do, create 3 of monster_array(random number 1 to 5), in region Region array(random number 1 to 10) that should work it out, or did I miss somethin ? |
| 06-28-2003, 08:16 AM | #13 |
We've already worked around everything, please don't confuse him. Regards |
| 06-28-2003, 04:21 PM | #14 |
ok, now i can do the dialogs. its just a matter of time before every thing is all set up right. then ill do the dialogs for player 2-8:ggani: [edit] i dont know what is wrong, but when im ingame, i press ESC, then the dialog box comes up. now when i click 'EXIT' it closes, but then it pops back up after less than a second. |
| 06-28-2003, 05:19 PM | #15 |
You didn't assaign EXIT to anything, did you? |
