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dialog help

06-27-2003, 09:00 PM#1
SkylineGT[FB]
i have a dialog menu, and there is one button, 'Creeps' and when it is clicked it will open another dialog that has the creep lvl 1-9. and when, lets say, level 5 is clicked, a random creep of that lvl is created. my question is do i need to make a difference variable(creep_level_1 Creep_level_1_btn ect.) or can i 2 variables: creep_level and creep_level_btn and that will work for all the buttons?
06-27-2003, 09:02 PM#2
Dead-Inside
If I understood you correctly, you will have to use an array for EATCH BUTTON. Then one number for eatch player.
Sorry.

Regards
06-27-2003, 09:10 PM#3
SkylineGT[FB]
sry that i didnt make myself clear. here is the pic of the trigger:
06-27-2003, 09:14 PM#4
Capn_Sniffies
You can use arrays with numbers to correspond with the player for the buttons, but do not array the Dialog menus themselves. Create a new variable with no array for that. You have to create a new non-array variable for each player using the menu. For example if you have 5 players you need five separate menu variables.

If you dont understand, I'll try to make it simpler. And hopefully this is what you're asking.
06-27-2003, 09:29 PM#5
Dead-Inside
Actually he just needs to insert the "Dialog Engine"...
It loops any numer of Dialog arrays you might want...
But for the eaiser way, he said to use a dialog variable or eatch player...
06-27-2003, 09:33 PM#6
Capn_Sniffies
One thing I noticed about your signature, you're on the TB staff yet it isnt one of your current projects? :ggani:

You didnt forget about TB did you? :no:
06-27-2003, 09:35 PM#7
SkylineGT[FB]
what does this dialog engin do? cause all these dialogs r starting to confuse me.
06-27-2003, 09:55 PM#8
Dead-Inside
1. TB sucks...
2. TB team booted me before christmas...
3. TB will never finish their mod and...
4. When they do, or if they do, it will suck big, hard, balls and ***. They do NOT know what they are doing, what so ever.

Dialogs:
Dialog Engine doesn't really do anything but enables any given number...
It makes them work... dang I don't have the brains at this hour to explain it.

Regards
06-27-2003, 10:00 PM#9
SkylineGT[FB]
hey dead, maybe u should take the TB staff off...
06-27-2003, 10:04 PM#10
Dead-Inside
Why bother?

Need more help on the map tho? I'll be here another 30 min or so then I'm off to bed.
06-27-2003, 10:10 PM#11
SkylineGT[FB]
o wow, what time is it there? is 4 oclock here in seatle. naw i dont need any help for now, just making the dialogs.

nity nite, keep ur butthole tight! dont know what kinda sick people r out there...
06-27-2003, 11:21 PM#12
chemo
u dont need to make another variable, unless u want it to spawn for a different player.....

E: a dialog button is clicked - clicked dialog button is equal to Creeps
C:
A: if dialog button clicked is equal to Creeps[1], then do, create 3 of monster_array(random number 1 to 5), in region Region array(random number 1 to 10)

that should work it out, or did I miss somethin ?
06-28-2003, 08:16 AM#13
Dead-Inside
We've already worked around everything, please don't confuse him.

Regards
06-28-2003, 04:21 PM#14
SkylineGT[FB]
ok, now i can do the dialogs. its just a matter of time before every thing is all set up right. then ill do the dialogs for player 2-8:ggani:

[edit] i dont know what is wrong, but when im ingame, i press ESC, then the dialog box comes up. now when i click 'EXIT' it closes, but then it pops back up after less than a second.
06-28-2003, 05:19 PM#15
Dead-Inside
You didn't assaign EXIT to anything, did you?