| 06-27-2003, 09:07 PM | #1 |
My project (see sig) moves on... I've finally got down a trigger that limits the amount of selected units to 9 (I had to put down the WE for months and then come back with a fresh outlook) and now I need to figure out how to remove the Waypoint buttons from buildings. This should spill over into removing the Patrol/Hold Position buttons from Peasants/Peons, so there's two birds with one stone. Any ideas on how this can be accomplished? Also, if anyone is interested in my methods for accomplishing any part of my TC, all you need to do is ask. I'm poised to release the first level of the Human campaign (Hillsbrad, yay!) but it will be protected, so ask your questions ;) My accomplishments so far: 1. Gold mines give 100 gold per peon per trip (SLK editing) 2. Trees give 100 lumber per tree and take 50 swings to knock down (I know it was 51 in WC2, but it seems to be impossible in WC3) (SLK editing) 3. WC2 Units done (except for spells) (Unit editor) 4. Selection limited to 9 units (Triggers) 5. Only one unit at a time is able to be trained (Triggers) 6. Upkeep disabled (Triggers) 7. Lumber Mills/Upgraded Town Halls increase lumber/gold harvested a la WC2 (Triggers) 8. Probably some other things I forgot, I'm not at home right now Summary of things I need before I can release Hillsbrad: 1. Food max of 200 instead of 90 (so far, impossible, at least to my liking) 2. Removing Waypoint buttons from buildings 3. Removing Patrol/Hold Position from Peasants 4. Combat system revamp If anyone could help with this stuff, it would be, well, helpful :ggani: |
| 06-27-2003, 09:55 PM | #2 |
if i remember correctly you could train more than one unit in war2... |
| 06-27-2003, 10:21 PM | #3 |
LOL... You can train 5 units in que, and you can train multiple units at the same time with diff buildings. |
| 06-27-2003, 10:23 PM | #4 |
Whats wrong with the rally point/hold position things? It doesnt matter if they didnt have them in WC2, they are a good thing and often immensly helpfull. Imo they would add to the experience and really shouldnt be removed. GL with your project |
| 06-27-2003, 11:41 PM | #5 |
Well I dunno what version of WC2 you're running, Dead-Inside and piRo-piOn, but in the version I have (BNet edition), there is no unit queue. Zotax: If that was the attitude I had, why mod it at all? WC3 contains many improvements over WC2, and I mean to remove them. |
| 06-28-2003, 01:18 AM | #6 |
lol! So basically the Idea of this TC is to downgrade WC3? Sorry to cap on yur mod, but I think the Idea is kinda dumb, and most ppl wont like it. Good work with what uve done, but perhaps u cud make you own WC? Just My opinion.. who knows, Maybe ppl will like it... |
| 06-28-2003, 02:39 AM | #7 |
I dont mean it like that....... Its just what your mod is meant to be is a new, hopefully fun gameplay experience right?. Things like patrol and rally point wont detract from the experience, they would add to it. Improvements tend to be a good thing, you shouldn't deliberatly make a map bad. Im not meaning take out things like unit queues, gold amounts etc, they are gameplay specific and add to the feeling of WC2. Hope your mod gets done, all the other WC2 maps ive seen on battle.net are really crap :nono: EDIT: Just remembered I converted some old WC2 maps into WC3 maps using zephirs WE (it can open up pud files and save them as .w3ms. Most need a lot of work and arent really Wc3 friendly due to things like no creeps, shops, the lack of sea units etc. Anyway if your making remakes of WC2 maps, remember zephirs editor. |
| 06-28-2003, 04:39 PM | #8 |
c0nnick: It's not my intention to take WC3 and make it suck. It's my intention to make WC3 into WC2 with better graphics. WC2 doesn't have rally points, so why would it put them in? I think adding them in would change the way you played the game. In WC2, you couldn't just build and forget, sending your units into battle using rally points, you were required to pay attention. Continuing, I don't care whether you like it, or anyone likes it or even plays it. I will be releasing it, but really I've undertaken this task not because I'm a h4rdc0r3 WC2 fan (I didn't even play WC2 until after WC3), but because I like the challenge. zotax: A hopefully fun experience, yes. A new experience, no. It's supposed to be WC2. I don't think removing rally points makes the map bad, I think it forces the player to play with a different strategy. Thanks for pointing out Zepir's editor for me, I was watching for when he implemented the .pud->.w3m conversion, but I must have missed it. I've done the Hillsbrad terrain all by myself and it's just like the original (same amount of trees in the same places etc.) Oh, and I'm not completely removing Patrol/Hold Position, just removing them from Peasants/Peons |
| 06-28-2003, 09:15 PM | #9 |
I don't suppose you've gotten some of the WC2 icons, have you? I found some screenshots a while ago and I was planning to make some of the WC2 icons for WC3. Would that be any help to you? |
| 06-28-2003, 10:37 PM | #10 |
Guest | for the 200 food limit...Well, I suppose it might be possible to make units cost 45% of the food they cost in WC2, such as something costing 4 food would now cost 1.8 food. However, I'm not sure that you can change food to a non-integer, so that might be a problem. I remember you could do half of a food in Star Craft, so it might be possible to do that here, too. But then again, there are no units that cost half a food in WC3 unlike Starcraft. So, I suppose there is a chance it will work, but I doubt it. |
| 06-29-2003, 04:08 AM | #11 |
You can disable the waypoint flag by disabling the ability 'ARal' on the unit that has it (this can only be done with custom text -- it won't show up in the ability list and it IS case sensitive). I haven't tested this in classic, but I know it works in TFT. This does not however, get rid of the hold position and patrol buttons. Also, I could've sworn there were patrol buttons back in WC2... Oh, and you can change the foodcap in the new TFT WE. P.S. They're supposed to be releasing a big patch for classic soon -- this may include some of the editor enhancements. If not, it's doubtful you'll ever get it working without TFT. |
| 06-29-2003, 04:19 PM | #12 |
Panto: Graphics are basically the one thing I'm not converting to WC2, but for units that have no equivalent in WC3, it might be helpful Sesshoumaru: All units in WC2 cost only 1 food, and no, I don't think the "food used" field accepts integers :( Dataangel: Thanks for the info on the Waypoint issue :gsmile: I'll see what I can do about Patrol and Hold Position. It's true WC2 had Patrol and Hold Position, but not for Peons/Peasants. Also, Hold Position was called Stand Ground, but that's minor. It's also great to hear that you can change the food max in the TFTWE. My BDay is July 2nd, and I'll be damned if I'm not getting myself an early present :ggani: |
| 06-29-2003, 10:38 PM | #13 | |
Quote:
So, I just happened to have the buttons I made from the screenshots on hand. I put them into teaser files. Let me know if any of these are the kind of thing you'd be interested in and I'll pass 'em along. In fact, it'd be a shame if, after I did all this converting, they never got used, and since you're the only guy I know doing a Warcraft 2 conversion, I really think you should use them. But whatever. |
| 06-29-2003, 10:39 PM | #14 |
Number two. |
| 06-29-2003, 10:41 PM | #15 |
Number three. |
