| 06-28-2003, 12:04 AM | #1 |
I create a sniper type map, heavy modification of elitesnipers. When I play it some triggers are activated or takes a long time before they work. Like my scoreboard that keeps track of kills wont update until many seconds pass and sometimes not at all. I dont know wat the cause of it is, i dont have a lot of events that are every so and so do action. But there is alot of triggers and the map is pretty big. |
| 06-28-2003, 12:57 AM | #2 |
Make a trigger that is periodic, like every .02 seconds of the game. Make it refresh the scoreboard with that trigger...If you have all the kills and users set as variables, it should make it update instantly. |
| 06-28-2003, 12:57 AM | #3 |
Make a trigger that is periodic, like every .02 seconds of the game. Make it refresh the scoreboard with that trigger...If you have all the kills and users set as variables, it should make it update instantly. |
| 06-28-2003, 01:01 AM | #4 |
>Make a trigger that is periodic, like every >.02 seconds of the game. Make it >refresh the scoreboard with that >trigger...If you have all the kills and >users set as variables, it should make it >update instantly. Definitely do not do that. It will cause your map to run very slowly. >When I play it some triggers are >activated or takes a long time before >they work. a. Make your own map. b. I wouldn't know what's wrong without seeing the code. |
| 06-28-2003, 01:14 AM | #5 |
Well, It seems like it would work. Not being able to refresh little bits of text if someone kills something shouldnt be a problem. I dont see how that would slow down a map a lot, unless it had several other triggers that are periodic. Eh....whatever though, I dont know how else to do it, and get instant results, just like the guy wants. SHEESH..... |
| 06-28-2003, 01:45 AM | #6 |
thx for the reply. Heres my map you can dl and see all the triggers im not sure wats casuing the problem. When tested out my map in earlier times the scoreboard was fine but now its acting up. |
