| 06-28-2003, 06:26 AM | #1 |
Would there be any way with TFTWE to make an upgrade (with triggers or jass or god knows what) reduce cooldown time of a unit's spells? If it were possible in any way, it'd be really cool for a map idea I have. |
| 06-28-2003, 07:18 AM | #2 |
Yes and it's really easy too using the upgrade editor =) |
| 06-28-2003, 07:17 PM | #3 |
How now? Cause I don't see the "reduce cooldown time" option. Correct me if I'm wrong. |
| 06-28-2003, 07:36 PM | #4 |
Guest | This may not work, I've only edited some units and made a little bit of terrain, with the world editor. But anyway, I was thinking you could create two nearly identical units, the only difference being the spell cooldown times, and create an upgrade trigger that would swap the unit out for the other when researched, as I'm pretty sure FyreDawg (sp?) said the the TFTWE is capable of a global replacement of a unit. Elil may have a tutorial on stuff like that, I'm not sure (www.elilz.com). That's all I have to contribute. btw, first post here, so... Hi. :D |
