| 06-29-2003, 01:57 PM | #1 |
Guest | I'm having trouble getting Milkshape files into Warcraft, primarily with MDLs not converting into MDXs. Because the rest of the file is written by kdub's exporter, I assume that the problem is in my header. What's wrong with this header? Attached is a zip file including the model in MS3D format, the MDL that was exported directly, and the MDL after I tried to add in a header. Code:
Sequences 1 {
Anim "Stand" {
Interval { 1, 1000 },
MinimumExtent { -159.232, -68.214, 6.21807 },
MaximumExtent { 80.2684, 70.1116, 53.1608 },
BoundsRadius 164.912,
}
}
Textures 1 {
Bitmap {
Image "Textures\Radar1.blp",
}
}
Materials 1 {
Material {
Layer {
FilterMode None,
TwoSided,
static TextureID 1,
}
}
} |
| 12-15-2004, 04:26 PM | #2 |
I can only tell you that i have also this problems. When you don't use Zero-Joints plugins, you're problem-free, but your model won't work. I don't know what to do, if someone could... ANSWER THIS QUESTION ONCE FOR ALL!!!!!!!!!!!!!!!!!!!!!!11 |
| 12-15-2004, 04:46 PM | #3 |
Not that's its relevant, but your material should refer to textureID 0. |
| 12-16-2004, 06:57 PM | #4 |
As far as I can see, your header is actually fine. But, I did notice a little problem down in the "bones" section: Bone "origin" { ObjectId 0, GeosetId Multiple, GeosetAnimId None, Bone "top" { ObjectId 1, Parent 0, GeosetId Multiple, GeosetAnimId None, PivotPoints 2 { { -0.007930, 0.000586, 0.000000 }, { -0.017072, 0.030464, 32.000008 }, } Note that the brackets of each bone section have not been closed. This is your problem. It should look something like this... Bone "origin" { ObjectId 0, GeosetId Multiple, GeosetAnimId None, } Bone "top" { ObjectId 1, Parent 0, GeosetId Multiple, GeosetAnimId None, } PivotPoints 2 { { -0.007930, 0.000586, 0.000000 }, { -0.017072, 0.030464, 32.000008 }, } |
| 12-31-2004, 04:28 PM | #5 |
i had similar problems with milkshape, the demo version actually, -yobguls convertor cant read the mdx from milkshape and makes no animations, if you have the real milkshape, dunt know wat to tell you, if you do have the demo, try gMAx which is free and much better ... trust me ... |
| 12-31-2004, 06:09 PM | #6 |
Fixed, it had like 10 mdl mistakes. |
