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For those who is using WC3 Map Utilities ("Wait" question)

06-29-2003, 02:43 PM#1
Mech-Sheep
Does it actually fix the wait thing? Like if I just do "Wait x seconds", it will wait x seconds properly Multiplayer? 'cause if it doesn't, I have to screw myself over and do all those crap to get it to work!
06-29-2003, 02:58 PM#2
Hivemind
No.

Use a varable that keeps track of the number of players and then use For each intigager from 1 to Players do Wait X.XX seconds. If that causes problem for you aplication (rare) start a game timer.

Btw: TFT WE fixes this problem.
06-29-2003, 03:44 PM#3
Raptor--
how extensively does the FT wait fixes things though?

i've implemented it in a map, but i haven't actually tried it out multiplayer yet
06-29-2003, 04:53 PM#4
Hivemind
It used elapsed game time wich solves all of the previous problems with a wait command.