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Need people for a new campaign- Rise of the Scourge

06-29-2003, 09:13 PM#1
shadowking
I need people to help me with a campaign idea I already started working on, but decided to delay until TFT and its wonderful (so I heard) world editor comes out.

Rise of the Scourge is about how the Orc Shaman Nerz'hul was tranformed by the Burning Legion's demonic magic into the Lich King (1st scenario, which allows you to control the living Nerz'hul and his band of Shadowmoon Orcs), then flung back into the world of Azeroth and imprisoned in the Frozen Throne under the watch of the Dreadlords. The campaign follows the battles against the major powers of the North- the humans, the high elves and mainly the nerubians (as well as a rogue undead Legion), the creation of the numerous Legions of the damned and the establishment of the sinister Cult of the Damned- Nerz'hul's agents amongst the living. The campaign's heroes are Nerz'hul himself, Mal'ganis (who plays the most important role), Kel'thuzad the Necromancer (before he became a lich) and Tichondrius (though you only get to control him in the last mission, when the empire of Azjol-Nerub is finally brough down and the spider-people enslaved in undeath- with the spell-editor I'll make him realy powerful and badass). The campaign's enemy heroes will also show some personality, instead of being mere "do-gooders" which have to be destroyed- they include the Nerubian Queen, General Athol, the powerful governor of the human settlements in Northrend (whose denizens will eventually form the vast majority of the undead Scourge), Muradin Bronzebeard and Sylvanas Windrunner, as well as several others maybe. These is also the figure of the ShadowKing, another powerful necromancer who tried to create an army in the north in ancient times but failed, lying in the background. His alleigance is unknown, and though nothing is known about him he still holds scores of undead under his command.

I'll need help with mapping, ideas for interesting encounters/challenges and model/spell editing.
Many of the "challenges" will require you to use the abilities of
specific units, like using the Skeleton Mage's Unholy Shroud spell (which makes a unit immune to healing and allows it to see through its eyes) to teleport into an enemy base to infilitrate it from within by casting the spell on a patrolling unit. Or using Frost Wyrms to take out the towers on an Ice Troll bridge.

Anyone volunteering to help?
06-30-2003, 06:34 PM#2
shadowking
Is there no interest in my campaign? I'm still waiting for responses.

Here's a bit more info:

The campaign will have 9 scenarios, from Nerz'hul's journey through the Twisting Nether to the destruction of the humans of Northrend to the fall of the Nerubians. It will also feature a couple of interludes and cameo-apearances by familiar heroes.
The campaign will feature tons of unique challenges and quests and new skills and heroes. The undead in Rise of the Scourge will play more simiarly to how they were originally supposed to be, depending on corpses and hero summons. At almost each new scenario, you will be able to raise a new minion.

Here are the skills of 2 example heroes, Mal'ganis and Kel'thuzad:

Kelthzad focuses on raising hordes of undead minions, as his combat capabilities are quite weak.

His skills are the following (many of them taken from Diablo II- he will play quite a bit like the necromancer there):

Raise Dead- This ability has only 2 points, and it enables
Kelthuzad to raise a Skeletal Warrior then an Archer once it is upgraded. It is like an improved, hero version of the Necromancer
spell by the same name.
Necromancy- Researchable at level 3, this single-point passive
ability increases the HP of Kelthuzad's summoned minions by 20%.
Bone Magic- After investing the 1st skill point in Bone Magic, Kelthuzad can cast a row of sharp teeth which damage foes. When upgraded, Kelthuzad can cast a bone spear which passes through enemies (similar to shockwave) and finally a bone spirit which damages only one enemy but is homing and deals heavy damage.
Dark Ritual- Same as Warcraft III's Lich spell
Revive- This is the ultimate ability of Kelthuzad, and enables him to revive 3 units (which were formerly friendly or enemy, with a level cap of 8) with all their abilities intact for a small time, after which they crumble to dust.

Mal'ganis is a well-rounded hero, and he is present in all the scnearios in Rise of the Scourge. He has the following skills:

Dark Conversion- Mal'ganis can trasform a living unit below level 4 into an undead minion. There is a waiting time of 7/5/3 seconds between the time the unit is bitten and before it is transformed.
During this time the effect can be dispelled. Dark Conversion creates a Zombie (1st skill point), a Ghoul (2nd skill point) or a Vampire (3rd skill point). They are all on a timer.

Mist Form- Mal'ganis can shift into a fast, near invulnerable mist form for greater mobility at the cost of his attack and other abilities.

Blight Wave- This ability works like Carrion Swarm, except it
also leaves blight in its wake.

Blood Calling- This is a renamed version of the Dark Summoning spell, possibly with a new spell art. It can also call up to 18 units, instead of a mere 18.

Also, here are 2 sample new undead units:

Skeleton Mage- Require a Sacrifical Pit and Temple of the Damned. Created after a Necromancer is sacrificed.
The Skeleton Mage is an offensive spellcaster, who is adept
at manipulating corpses.
Can initially cast Bone Armor, which destroys a corpse to provide temporary 3 bonus armor points to nearby units (multiple Bone Armors do not stack). Can also learn Unholy Shroud (which makes a unit immune to the following spells: Heal, Healing Wave, Healing Salve, Holy Light, Tranquility, Healing Ward, Rejuvination, Moon Well healing and the healing aura of the Fountain of Health, as well as enabling you to see through the affected unit's eyes) and Corpse Explosion (destroys a corpse to deal damage to nearby units and leaves a plague cloud hovering above the area).

Vampire- Requires a Barracks and Temple of the Damned. Created at the Barracks. Vampires are the blood thralls of the Dreadlords and captains of Scourge forces. They project
a Vampiric Aura, and can learn Death Coil (serving as the Undead healers- since no hero in the campaign will be able to cast that spell) and Sleep.
07-01-2003, 01:36 AM#3
Doomsandwich
That looks cool. Mal'Ganis's Mist Form is kinda like something I was thinking about, where Grom Hellscream comes back as a spirit to help destroy the Undead in Lordaeron and Quel'Thelas.

Anywhoo, sounds interesting so I might think about helping you. You might want to replace the Vampires for something else, like a deathnight except not riding a horse and having a staff. Wait a minute. Maybe when you raise the corpse of a human night, it turns into a Skeleton Archer/Warrior/Mage on a horse.
07-01-2003, 05:12 AM#4
shadowking
I decided to give Sleep back to Mal'Ganis (though I might replace it with some sort of charm ability or a vampiric aura eventually), and give the Vampire unit Mist Form instead- making them the mobile healers of the Scourge (instead of the Obsidian Statue). The undead will also get a new anticaster instead of the Destroyer/Black Sphinx, though I'm currently unsure what it will be. You will also be able to control WarCraft II DeathKnights, but only during the 1st scenario, with their spells being Haste, Raise Dead, Unholy Armor and Death Coil. Also, the undead will get a new archer unit instead of the Crypt Fiend, though I also don't know what it will be (Skeleton Archer is not an option, since they are raised by the Necromancers, Kel'Thuzad and the Black Tower).
I think I'll go for some sort of corrupted human archer belonging to the Cult of the Damned, or maybe a skeleton archer mounted on a skeletal horse. Or a revenant.

To make them more unique, Vampires and the 2 Dreadlords (Mal'Ganis and Tichondrius) will lose HP on non-Blighted ground during daylight, but will have awesome life regeneration rate on Blight during the night (and will also regenerate quite fast on normal ground during the night).

Finally, I want to unite Rise of the Scourge with another mod idea I had, called Fury of the North which included many new and revised units and buildings for each of the races (4-8 new units- including summoned- per race, 4 new buildings- including a racial shop in Reign of Chaos and a set of 3 completely new heroes for each race- plus 7 neutral heroes like the Skeleton Ranger and Ogre MageLord). However, I don't want the new heroes in the campaign to be too many- no more than 5.

So, with the heroes already including Mal'ganis (from the 2nd scneario until the end) and Kel'Thuzad (from the 4th scenario until the end) as well as Nerz'hul (only during the 1st scenario) and Tichondrius (only during the 9th scenario) who don't count, which of the following new heroes do you think should be part of the campaign (the spells posted there are their spells from Fury of the North, so they might change):

Fallen Druid- corrupted night elven druids driven mad during the invasion of Kalimdor. I might change them to high elves, since some of them are also known to practice druidism. Their spells include Summon Corrupted Treant, Summon Zombie/Vampiric/Spectral Wolf, Carrion Swarm and Werewolf form (shifts into a powerful werewolf with Vampiric Aura and Thunderclap for a set amount of time).

Master of the Plague- a necromancer who willingly infected himself with the undead plague, walking the fine line between life and undeath and drawing power from their condition. Can cast Death Coil, Blizzard, Dark Ritual and Create Blightwalker, which creates a Blightwalker- a fast permanently invisible melee unit which spreads the Blight wherever it goes from an enemy living unit.

Wightlord- a heavily armored undead knight with a massive sword. Can cast Army of Darkness (summons Shades and Wights), Unholy Aura, Warstomp or Death Pact and Mass Teleport.
07-01-2003, 10:02 PM#5
EvilMindless
Very intresting story. Sounds very nice. good ideas with Tichondrius (or how his name is spelled) and Mal'Ganis.:D

Im really intrested in joining this, im a good mapper and can maby help with storyboard and spells (not spells made with triggers just in the ability editor :D )

well... just give me a PM if u want to talk--:ggani:
07-02-2003, 09:42 AM#6
Doomsandwich
Yeah. Sounds good. Not bad...

Hey hang on. If you have not got/played TFT, then stop reading this message.

I don't think the blood elves would side with the undead, they serve Illidan now.

Oops. This is before TFT.

Anyway, your idea of a corrupted human archer turned undead sounds good. Maybe a cultist with a bow?