| 06-30-2003, 12:23 PM | #1 |
i need help in wngs 3d i dont know how to use it well, i trioed some tutorials but they didnt help. |
| 06-30-2003, 04:14 PM | #2 |
so how would u like "us" to help you? the best thing to learn is to begin with small things... try to make a spaceship or something from a tut. perhaps u should also watch some 3dmax tutorials etc |
| 06-30-2003, 05:20 PM | #3 |
by help i mean how to use some of the features to make things and some screen shots would be more than helpful, i just feel real limited, oh yes and how to skin it. |
| 07-04-2003, 02:48 AM | #4 |
first of all, it's cool that u found wings 3d. in case u haven't used it much yet, it's a really good modeller. problem is it's a tad different from max. if u need help with it, go to the official forum on the wings 3d site. The difference between wings and max modeling is whereas max u make cuts manually, on wings u select edges and connect them. this will bisect all the edges u selected and draw a line through the midpoint. u'll kinda have a problem, in my opinion, using this for wc3 models. Wings type modeling is more for high poly, i think, instead of real time game models. try it though. u might get it to work for u. everyone's got their style. oh and as far as skinning, i'm not sure. but there is a really cool command called flatten, which will flatten all the polys u select, making uvw mapping a bit easier. |
| 07-07-2003, 08:38 AM | #5 |
hmm, are there any good "low" poly count modelers?(i'll probally still try wings 3d |
| 07-07-2003, 09:08 AM | #6 | |
It works quite well for low poly in my opinion. I personally make all my models, low and high poly in wings. Most poly modelers aren't designed with a minimum poly count in mind so it's not really as much the modeler as it is the individual preferences. If you use poly mode, not mesh editing in max the workflow is similar in both wings and 3dsmax because poly edit mode in 3dsmax uses a winged edge data structure like wings uses. In this faces are defined by edges, specifically any time you have a closed loop of edges, no matter how many edges there are the space enclosed by that edge loop is considered a face. This lends to the volume modeling and edge loop 3d sculpting techniques. You can tell if you are using a winged edge modeler if it has a connect, dissolve and select edge loop and ring/rail command. Winged edge modelers in general are more intuitive to work with than traditional mesh editors. Unfortunately there isn't a great deal of them because the technology has only really been catching on in recent years. But there is enough out there to get the job done, there is mirai(winged edge pioneer), of course wings, 3dsmax 4.2+ and maya(not sure about minimum version) are the only ones I can think of at the moment. Wings is nice because it is the only one of the modelers I just listed that is free. Quote:
If you think flatten is cool try the uv unwrapper you'll like it if you figure it out. |
