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Major EVIL world editor bug! Any ideas?

08-07-2002, 11:53 AM#1
pencilgod
I'm trying to make a scenario where a region moves to the last constructed building. But the region doesn't move, no matter what i try. I use world editor enhanced now, could that be the problem? Or is it just a bug in the world editor? Numerous guys have checked my scripting and noone can find a mistake. HELP ME!
08-07-2002, 02:40 PM#2
Guest
I dunno, you should probably post your trigger so we can look at it. Then we might be able to fix it.
08-07-2002, 04:05 PM#3
pencilgod
OK, here's my map with the trigger, don't steal it and build your own from it plz. If you guys could fix it i'd be forever grateful :). I've tried numerous other things too, but if this would work it would be the best solution.
08-07-2002, 08:28 PM#4
NuClEaR`B
Try editing the type of region
08-07-2002, 10:02 PM#5
Guest
That link is broken or something, it only downloads a 0kb attachment file for me.

Could you fix it? Btw, I hope you get the map done as I love Dungeon Keeper!
08-07-2002, 10:04 PM#6
pencilgod
Me too, i just downloaded Dungeon Keeper 2. I thought this map was gonna be easy but it's a little more complicated than i thought. But maybe i've found another solution. If i need some more help from you guys i'll post it here. I'm gonna try my new plan now. Bye.
08-08-2002, 06:57 AM#7
Newhydra
What're you trying to use the region for? If its for creating a unit at the region it should work, but if you're trying to detect a unit entering the moved region it won't work...
08-08-2002, 10:07 AM#8
pencilgod
I want to move the region to the last created building, and then let it move every second between the same buildings (stored in a unit group). Than i want if a unit enters the region to play it's attack animation. But i can see that it doesn't move because i added an ambient sound to it so i can see where the region is.
08-08-2002, 05:28 PM#9
Guest
regions that you move for events don't work

so if you wanted something where a unit would be created at the moved region every second than that would function

but if you wanted to have the unit play the attack animation then no, because the event will remember only the original position of the region
08-08-2002, 05:31 PM#10
Guest
Hmmm, I was just thinking... Perhaps the moving regions doesn't work because the trigger is preloaded the events are all preloaded and pointed to the position of the region at it's current starting point.

I'm going to try having a trigger that is initially off/disabled and then try to turn it on and see if it will begin accepting region movement for event actions... Hmm...
08-08-2002, 05:48 PM#11
pencilgod
Much thanks for your help, but i have found another solution to my problem. I've tried a completely different approach without using regions and it works! I'm not gonna tell what it is yes, you can all check it out when the map is published (to protect myself from trigger and idea stealers ;) ) Thanks anyway, i'll often post a thread with updates on the map in the Map creation section, so if you're interested, go have a look.

Thanks,

Pencilgod
08-08-2002, 08:15 PM#12
Guest
I had the same problem. The region would KIND Of move. In fact, I had it follow a unit and I did "Create Units in Region" as a debug test. This did work, surprisingly. However, my "Unit Moves to Region" did not. That trigger only fired when I moved to the ORIGINAL location of the region.

So yeah, I'm pretty sure there's a problem with it right now. In my case, the event (Unit moves within 'x' spaces of unit) worked fine.
08-08-2002, 11:24 PM#13
Guest
Er, i guess this post is pretty much answered. I don't know what the trigger was, but i would like to point out somethings (though probably not the problem). If the trigger was something like

Action -> Move Region(X) to Unit Position(Position of Last Create Unit)

Then obviously it would not work as there was no previous Action-> Unit-Create Unit

Now, supposedly a trigger like

Event -> A Unit owned by Player1 Finishes Construction

Condition -> (none)

Action -> MoveRegion(Center Region(X) to Unit(Event Response -> Constructed Unit))

If that doesn't work to move Region(X), i don't know what would.
08-09-2002, 08:55 AM#14
pencilgod
Well i tried it with the constructed building from the first time, i'm no map creating noob you see :p . Thanks for your help anyway, but it's kinda solved, so i hope to finish the map as soon as possible.