How can I tell the difference?
I want to have a trigger fire depending on if a building is finished construction, or still being constructed.
Right now, I have two triggers:
Event: Unit Dies
Action: Display "Dead"
Event: Unit Cancels Construction
Action: Display "Cancelled"
I fire up my map, start building a building, cancel it, and I get the first triger, "dead" is displayed.
Is there a condition type or something for this?
Using a "Unit Life = 100% "condition won't work.
Thanks |