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where are the "code"s used in AbilityData.slk

08-07-2002, 05:41 PM#1
Darky
What file uses them? I'm trying to allow a unit to have 2 skills that do basically the same thing, but this code seems to make t so only on icon appears.
08-07-2002, 06:19 PM#2
Darky
anyone?
08-07-2002, 09:34 PM#3
Guest
There are three seperate "code" like columns in AbilityData.slk.

The code column defines what spell code is run in the executable.

The alias column defines a custom instance of data associated with that spell code. You cannot have custom positions, art or text with aliases - they by default use the entries associated with the base ability. This is useful for specifying custom spell data entries in AbilityData.slk (i.e. for different mana costs, damage, etc).

The uberAlias column defines a custom instance of data associated with the spell code. This type of alias supports custom positions, art, and text. Please note that no entries from the base ability are read - so even if you just want to change the position, you will need to duplicate ALL of the entries (including art and text).

Refer to the abilities in the text files by their uberAlias code (which is either that of the base ability or a custom entry).

Refer to the abilities in UnitAbilities.slk by their alias code.

Please note that if you use a custom uberAlias, the alias column should match the entry there (or at least it shouldn't be the base ability - I think you can have multiple instances of uber aliased entries without trouble so long as each has a unique alias).