| 07-01-2003, 10:12 AM | #1 |
Guest | Just wondering if we can pool knowledge to speed up the process for all of us to update maps etc. So far the obvious and easy changes are:
Not so obvious until you test for the first time are changes in the way v1.10 expects certain data in some of the fields. For example, Spells based on say Aeye (Sentry Ward) need 'oeye' in the UnitID1 field (and obviously the UnitID2..UnitID4 fields if the spell has multiple levels). Is this the best place for such a list? I think the same will apply for TFT since the only things not in the war3patch.mpq for v1.10 seem to be the new unit and spell models. So the effort is not a wasted cause... |
| 07-01-2003, 07:59 PM | #2 |
Even being an SLK forum moderator, i admitt having only edited the abilitydata.slk file once ^^ On the other hand i use profile files (txts). A quick way of converting most of these txts values to be compatible with the new abilitydata.slk is to replace thdata references as you pointed it. For those who haven't noticed yet, it can be easily done with replacing these that way (use search & replace from your test editor) : Data11 -> DataA1 Data12 -> DataB1 Data13 -> DataC1 Data14 -> DataD1 ... Data21 -> DataA2 Data22 -> DataB2 Data23 -> DataC2 Data24 -> DataD2 ... Data31 -> DataA3 Data32 -> DataB3 Data33 -> DataC3 Data34 -> DataD3 ... Data41 -> DataA4 Data42 -> DataB4 Data43 -> DataC4 Data44 -> DataD4 ... Also note that % have to respect that format for a data reference : XXXX = Spell Code ; YY = data field number <XXXX,DataYY,%>% this doesn't work : <XXXX,DataYY>% I currently haven't checked the new SLK, then i will let you investigate ^^ Regards |
| 07-02-2003, 01:31 AM | #3 |
Guest | Well I have only delved into the SLK once myself. When my friends said they wanted custom abilities for the heros I created for them in one of my maps. I toyed with the idea of making a non-excel editor for the SLK's but I ran into some trouble locating a file definition for Microsoft's implementation of the SLK format. I'll be sure to add to this thread once I discover more of the tricks in converting to the new formats... Cheers |
| 07-03-2003, 11:35 AM | #4 |
Look in the trigger & unility repository (subforum of map development) The source is also available with it. Regards |
