HomeUser Control Panel (unavailable in archive)ForumsTutorialsArt GalleryResourcesMaps

hero-glowless models?

07-01-2003, 04:41 PM#1
piRo-piOn
in TFT, removing the hero glow through empty blp files is impossible so can someone please make some hero-glowless models? i really need a hero-glowless DH, and i'm sure others will start needing others as well.
07-01-2003, 07:52 PM#2
BiZ
Try setting all the geosets of the glow to {0,0,0} by *.MDL editing. It works fine for me. You won't need to change anything about the textures or materials.

...or just search the forums for Cookie's little tutorial for glow removing.
07-02-2003, 11:53 PM#3
piRo-piOn
i couldn't find it, can you post a link or make a quick rundown of how to?
07-03-2003, 11:10 PM#4
Guest
Can u do that with INfernos as well or change the color of their glow because i wont a red or blue inferno
07-04-2003, 02:51 AM#5
FireAarro
Infernals don't use a modelled glow, they have an omnilight instead. If you know how to change colors than that should be all fineanddandy for you then.
07-04-2003, 05:18 PM#6
MaD[Lion]
ok its easy, just remove the geoset of the glows.

how to find? do this:open the mdl file, find which geoset that use the glow texture, then remove them(maybe this is too hard for u?).

other way: make new skin-the skin shall be black including the alpha channel have to be black too, then save it, convert to blp and give it to ur model(this means replace it with the original glow texture). This will amke the glow tranparented.
07-04-2003, 06:39 PM#7
piRo-piOn
I am not a good modeler so i don't know about geosets and such... can you possibly explain it better?

as for the other way, as i said in my above post, it doesn't work for TFT because it will not take custom *.blp files in place of teamglow textures.
07-06-2003, 10:43 AM#8
MaD[Lion]
as u said that TFT dont take custom blp in place for team color?
then remove the team color, thats all.

example this is from my wolfless trall:

Textures 3 {
Bitmap {
Image "units\Orc\Thrall\Thrall.blp",
}
Bitmap {
Image "",
ReplaceableId 1, <------------THIS IS THE TEAM COLOR
}
Bitmap {
Image "Textures\pixies1.blp",
}
}
Materials 3 {
Material {
Layer {
FilterMode None,
TwoSided,
static TextureID 0,
}
}
Material { <----THIS PART COMBINE THE TEAMCOLOR WITH THE SKIN
Layer {
FilterMode None,
Unshaded,
static TextureID 1,
}
Layer {
FilterMode Blend,
static TextureID 0,
}
}
Material { <---this is only a particle material(dont mind about this)
Layer {
FilterMode AddAlpha,
Unshaded,
TwoSided,
static TextureID 2,
}
}

}

Now when i remove the team color it looks like this:

Textures 3 {
Bitmap {
Image "units\Orc\Thrall\Thrall.blp",
}
Bitmap {
Image "Textures\pixies1.blp",
}
}
Materials 3 {
Material {
Layer {
FilterMode None,
TwoSided,
static TextureID 0,
}
}
Material {
Layer {
FilterMode AddAlpha,
Unshaded,
TwoSided,
static TextureID 2,
}
}

}
07-06-2003, 10:46 AM#9
MaD[Lion]
if u dont know how to do what i explained, you can send me the texture mdl and i will remove it for you.

And i never steal models(because i never use them)