It imports anything, it doesnt have to do with anything specific.
07-02-2003, 12:03 PM
#3
Guest
you can try use 3Dmax's import
import in max then export to *.3ds
then you can work in Milkshape to mark your model
because Milkshape can import the *.3ds file
but !!! it isn't have any animating and bone
you will be make it