| 08-07-2002, 10:16 PM | #1 |
Guest | Right now I'm making a bound game which has obstacles where the player has to get through to win. I was wondering could you make frost traps or fire traps do a certain ammount of damage? If possible...plz explain. Thanks! :) |
| 08-07-2002, 10:58 PM | #2 |
Guest | Does anybody know??? :( |
| 08-08-2002, 02:41 AM | #3 |
Guest | well sorry to bust ur buble man but ive been working on a bound map ever since the game came out. :( ill be glad to help ya maby we can make it together. jsut email me [email protected] ill help ya and maybe we can do it together with our ideas |
| 08-08-2002, 06:47 AM | #4 |
How do you make it do more damage? Make a periodic trigger which goes off every X seconds X being the time in between the frost "bursts"...(The trigger would subtract health; set health to 2000 lower then current health) |
| 08-08-2002, 08:31 AM | #5 |
Guest | look at WarChasers by blizzard it will explain it all and here it is in plain text function Trig_Side_Fire_Trap_1_Damage_Func004002 takes nothing returns nothing call SetUnitLifeBJ( GetEnumUnit(), ( GetUnitStateSwap(UNIT_STATE_LIFE, GetEnumUnit()) - 25.00 ) ) |
| 08-08-2002, 03:38 PM | #6 |
Guest | Dang. Thats very complexed by the sound of it but I'll have to see how it looks from the Editor. And exile I'm already working with someone on the bound map. |
