| 07-02-2003, 11:01 PM | #1 |
im not exactly sure how to do it, ive changed the collision sizes alot and hav messd around with some other options, does anyone know the exact one to use to fix it? |
| 07-03-2003, 01:39 AM | #2 |
I doubt that its possible because it was coded into the MPQ... :nono: |
| 07-03-2003, 01:49 AM | #3 |
If you are doing a TD or something, it is reasonably easy to fix. Rather than spawning units in the center of a region, use a loop and execute 'spawn unit on random point in region blahblah'. Some versions of Arkguil's TD, including the edits I did (ugh, sorry about the edits.. ehgh..) used it. There isn't a noticable lag difference. |
