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Sneaking v Slashing: Need all ideas

07-03-2003, 05:16 PM#1
hh_glund
I've been working on a new campaign level where the characters is moving throuhgt a dungeon with a limited force of about 10 units. I've already fixed some standard features, such as creeps in dungeons to slaughter, surprises(f.ex. five pre-hidden salamanders appearing and attacking you just when you're low on HP), cluing (like f.ex. u have to use this ability to make your way throught this passage)and so on. Now I wounder: what would you like to see in this type of map?

Should for example I add more cluing?
cinematics?
in-game shots?
Horror effects?
Co-Storial optional quests?
Intresting items?

Could I get some reason that makes my characters have to sneak? I think that could be a good feature.

If I have two teams in the map other than the player and they are fighting each other as well, how could I use that? Could that be a favour for the player?
07-03-2003, 07:28 PM#2
hh_glund
Come on people, I'd really appreciate your comments!