| 07-03-2003, 08:14 PM | #1 |
Filesize: 4,433KB Updated: July 9th, 2003 Version: 1.0 Beta (PreRelease) PRERELEASE WARNING: The limits that keep you from saving are still there in prerelease, stoned hasn't compiled it yet. UPDATE: 1.0BETA - July 4, 2003 Max upgrade/ability level is 12960 Unit models can be scaled from 0.01-100 from 0.1-10 Items can have a max use, stock, delay and start delay of 12960 Heroes can now have a minimum value for STR/INT/DEX of 0 STR/INT/DEX max value 12960 Heroes can get to level 12960 Maximum unit speed increased past 400 (Doesn't actually go to the max value, and it is buggy sometimes) Max HP is now 839808 (from 500000) Missile Speed upped to 12960 from 10000 Bounty dice is now 504 (100), bounty plus is now 12960 (10000), bounty sides is now 504 (100) Defence upped to 12960 HP/MP regen upped to 1296 (1000) Max Sight Radius is now 99999 Aquisition Range upped to 99999 Cooldown upped to 12960 Unit levels changed to 1-1296 from 10-100 Turn rate changed to 0.01-10 from 0.1-3 Organized the Object Editor fields (Thanks to RodOfNOD) Max Attack Speed set to 12960 Added a TFTWE splash screen TFTWE is now a .exe (Thanks to StonedStoopid) Level Skip is now up to 1296 from 5 (Thanks to Zero) Level Requirement up to 12960 from 10 Ability Cast, Dur, HeroDur, Cool and Cost changed to 1296 Jumped to version 1.0 because it is a major update Added in StonedStoopid's WE-No Limits This mod will allow you to: -Create steep hills -Allow you to use more than 2 cliffs in your maps -All doodads and non-tileset specific -All doodads can be resized from extra tiny to extra huge -Allows all tiles to be built on -Has 2 files in the "Tiles Cliffs" folder, defining each tile and cliff name and a file in the "Colors" folder with a list of player colors in HEX -Correctly utilizes water for custom tilesets with 16 tiles -No doodads have fixed rotation (270 is default for some) -Doodads can be placed on cliffs -Doodads can be placed in water -Enables Sentry Ward, Entangled Gold Mine, Locusts, An Arachnathid, Monster Lure, Tornado, Morphed Illidan, Kobold and Sammy Cube -The "Campaign" units are combined with "Melee" ones for ease of use -Units are not tileset specific -Units can walk in somewhat deeper water -Day and Night cycles can now be changed in a wider variety -Upgrades and abilities can be maxxed out at level 12960 -Unit models can be made smaller and larger -Items have a max use, max stock, max delay and max start delay of 12960 -STR/INT/DEX can be set to 0-12960 -Heroes can hit level 12960 -Movement speed can go above 400 (Buggy) -Max HP is now 839808 -Max missile speed set to 12960 -HP/MP regen upped to 1296 -Max sight radius and aquisition range is 999999 -Cooldown set to 12960 -Units can be up to level 1296 -Turn rate adjusted to 0.01-10 -Object editor is now organized better -Max attack speed is 12960 -Level Skip is up to 1296 -Level Requirement is up to 12960 -Ability Cast, Dur, HeroDur, Cool and Cost are now 1296 -The limits that keep you from saving are removed (IE. Unlimited Doodads) Download Here Download Patch Extract everything to you Warcraft 3 root folder. |
| 07-03-2003, 08:18 PM | #2 |
Guest | Does this editor also disable the custom unit limit? If not, can you make it to where it will disable that limitation? Thanks. BTW, great work. |
| 07-04-2003, 04:44 AM | #3 |
SWEEEEEEETTTTTT |
| 07-04-2003, 07:27 AM | #4 |
The custom unit limit is 12960, I think that is plenty. 0.4 is coming out soon. It's HUGE! |
| 07-06-2003, 08:31 AM | #5 |
link is broken :( |
| 07-06-2003, 09:10 AM | #6 |
[French Mod ON] c est toi qui a encore tout cassé Exn ? [French Mod OFF] correct link : http://www.darkcrescent.com/TFTWE/TFTWE%200.3a.zip |
| 07-06-2003, 10:29 AM | #7 |
What's this french invasion! :ggani: |
| 07-06-2003, 10:38 AM | #8 |
Wow. Cutting edge technology! I can finally add those 5000 extra custom units I wanted. ![]() |
| 07-06-2003, 05:58 PM | #9 | ||
Quote:
et ouais je ne peux m'en empêcher! Quote:
LOL, merci les gars! :D |
| 07-08-2003, 08:56 AM | #10 |
Where's the Naga O_O. |
| 07-09-2003, 07:34 PM | #11 |
UPDATED TO 1.0, GET IT NOW! |
| 07-14-2003, 07:40 AM | #12 | |
Quote:
Great job! this thread should stickied :) EDIT : link is ok :D |
| 07-15-2003, 06:48 PM | #13 |
Cliff Display Error: Occurs on: Icecrown Tileset Maps Problem: Snow cliffs are surrounded by snow. Snow cliffs look like Brick Cliffs. Brick Cliffs are surrounded by bricks. Brick Cliffs look like Snow Cliffs. |
| 07-15-2003, 06:54 PM | #14 |
Btw, awesome editor! |
| 07-15-2003, 07:07 PM | #15 |
Water Display Error: Displays water as transparent blue on at least Lordaeron Summer tileset. |
