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.:FyreDaug's TFTWE Download:.

07-03-2003, 08:14 PM#1
FyreDaug
Filesize: 4,433KB
Updated: July 9th, 2003
Version: 1.0 Beta (PreRelease)


PRERELEASE WARNING: The limits that keep you from saving are still there in prerelease, stoned hasn't compiled it yet.

UPDATE:
1.0BETA - July 4, 2003
Max upgrade/ability level is 12960
Unit models can be scaled from 0.01-100 from 0.1-10
Items can have a max use, stock, delay and start delay of 12960
Heroes can now have a minimum value for STR/INT/DEX of 0
STR/INT/DEX max value 12960
Heroes can get to level 12960
Maximum unit speed increased past 400 (Doesn't actually go to the max value, and it is buggy sometimes)
Max HP is now 839808 (from 500000)
Missile Speed upped to 12960 from 10000
Bounty dice is now 504 (100), bounty plus is now 12960 (10000), bounty sides is now 504 (100)
Defence upped to 12960
HP/MP regen upped to 1296 (1000)
Max Sight Radius is now 99999
Aquisition Range upped to 99999
Cooldown upped to 12960
Unit levels changed to 1-1296 from 10-100
Turn rate changed to 0.01-10 from 0.1-3
Organized the Object Editor fields (Thanks to RodOfNOD)
Max Attack Speed set to 12960
Added a TFTWE splash screen
TFTWE is now a .exe (Thanks to StonedStoopid)
Level Skip is now up to 1296 from 5 (Thanks to Zero)
Level Requirement up to 12960 from 10
Ability Cast, Dur, HeroDur, Cool and Cost changed to 1296
Jumped to version 1.0 because it is a major update
Added in StonedStoopid's WE-No Limits

This mod will allow you to:
-Create steep hills
-Allow you to use more than 2 cliffs in your maps
-All doodads and non-tileset specific
-All doodads can be resized from extra tiny to extra huge
-Allows all tiles to be built on
-Has 2 files in the "Tiles Cliffs" folder, defining each tile and cliff name and a file in the "Colors" folder with a list of player colors in HEX
-Correctly utilizes water for custom tilesets with 16 tiles
-No doodads have fixed rotation (270 is default for some)
-Doodads can be placed on cliffs
-Doodads can be placed in water
-Enables Sentry Ward, Entangled Gold Mine, Locusts, An Arachnathid, Monster Lure, Tornado, Morphed Illidan, Kobold and Sammy Cube
-The "Campaign" units are combined with "Melee" ones for ease of use
-Units are not tileset specific
-Units can walk in somewhat deeper water
-Day and Night cycles can now be changed in a wider variety
-Upgrades and abilities can be maxxed out at level 12960
-Unit models can be made smaller and larger
-Items have a max use, max stock, max delay and max start delay of 12960
-STR/INT/DEX can be set to 0-12960
-Heroes can hit level 12960
-Movement speed can go above 400 (Buggy)
-Max HP is now 839808
-Max missile speed set to 12960
-HP/MP regen upped to 1296
-Max sight radius and aquisition range is 999999
-Cooldown set to 12960
-Units can be up to level 1296
-Turn rate adjusted to 0.01-10
-Object editor is now organized better
-Max attack speed is 12960
-Level Skip is up to 1296
-Level Requirement is up to 12960
-Ability Cast, Dur, HeroDur, Cool and Cost are now 1296
-The limits that keep you from saving are removed (IE. Unlimited Doodads)


Download Here
Download Patch

Extract everything to you Warcraft 3 root folder.
07-03-2003, 08:18 PM#2
Guest
Does this editor also disable the custom unit limit?

If not, can you make it to where it will disable that limitation? Thanks.

BTW, great work.
07-04-2003, 04:44 AM#3
Buttink
SWEEEEEEETTTTTT
07-04-2003, 07:27 AM#4
FyreDaug
The custom unit limit is 12960, I think that is plenty. 0.4 is coming out soon. It's HUGE!
07-06-2003, 08:31 AM#5
exN
link is broken :(
07-06-2003, 09:10 AM#6
Elzix
[French Mod ON]

c est toi qui a encore tout cassé Exn ?

[French Mod OFF]

correct link :

http://www.darkcrescent.com/TFTWE/TFTWE%200.3a.zip
07-06-2003, 10:29 AM#7
Krakou
What's this french invasion! :ggani:
07-06-2003, 10:38 AM#8
theJ89
Wow. Cutting edge technology! I can finally add those 5000 extra custom units I wanted.
07-06-2003, 05:58 PM#9
exN
Quote:
Originally posted by Elzix
[French Mod ON]

c est toi qui a encore tout cassé Exn ?

[French Mod OFF]

correct link :

http://www.darkcrescent.com/TFTWE/TFTWE%200.3a.zip


et ouais je ne peux m'en empêcher!

Quote:
Originally posted by Krakou
What's this french invasion! :ggani:


LOL, merci les gars! :D
07-08-2003, 08:56 AM#10
IaN-x-
Where's the Naga O_O.
07-09-2003, 07:34 PM#11
FyreDaug
UPDATED TO 1.0, GET IT NOW!
07-14-2003, 07:40 AM#12
exN
Quote:
Originally posted by FyreDaug
UPDATED TO 1.0, GET IT NOW!

Great job! this thread should stickied :)

EDIT : link is ok :D
07-15-2003, 06:48 PM#13
theJ89
Cliff Display Error:

Occurs on: Icecrown Tileset Maps

Problem:

Snow cliffs are surrounded by snow. Snow cliffs look like Brick Cliffs.

Brick Cliffs are surrounded by bricks. Brick Cliffs look like Snow Cliffs.
07-15-2003, 06:54 PM#14
theJ89
Btw, awesome editor!
07-15-2003, 07:07 PM#15
theJ89
Water Display Error:

Displays water as transparent blue on at least Lordaeron Summer tileset.