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Built in minimums in Object Editor

07-04-2003, 05:53 AM#1
combatken
Is there anyway to get past these limits. Some examples are: Animate Dead cant raise 0 units, Blizzard can't have 0 waves, Chain Lightning can't jump more then 16 times. Are there ways to get past this?

Also, I want to make Berserk completely immobalize a unit while its in effect. But even with movement speed increase set at -99999, the units still moves (at about 1/3 speed). Any ideas there?
07-04-2003, 06:17 PM#2
Electricall
*Bump*

Wanna know the answer too...
07-05-2003, 07:46 AM#3
JobGamestaker
We'll all have to complain to blizzard to make it so, because, even if you change the mins/maxes in the global constants they will reset.
07-05-2003, 08:24 AM#4
combatken
Bah, that kinda sucks. Though object editor's really useful for art and effects (though I can't make art stick until the spell ends, like curse) and buttons, it just won't let me do stuff that mpq editing did. :'(

What about the Berserk thing? I want to try to make something like strafe, so an archer unit gets an enormous boost in attack speed but can't move. *mutters about -99999% movement speed not being enough*
07-05-2003, 08:26 AM#5
dataangel
Quote:
Originally posted by combatken
Bah, that kinda sucks. Though object editor's really useful for art and effects (though I can't make art stick until the spell ends, like curse) and buttons, it just won't let me do stuff that mpq editing did. :'(

What about the Berserk thing? I want to try to make something like strafe, so an archer unit gets an enormous boost in attack speed but can't move. *mutters about -99999% movement speed not being enough*


Use trigs to set her movement speed to 0 :D
07-05-2003, 08:28 AM#6
Panto
If you look in the Game Constants (under the Advanced tab in TFTWE) there is a value for minimum unit speed. Perhaps by change this to 0 (from, I think, 40), you can in fact have your archer be entirely stopped.

Nothing wrong with using triggers, either, as dataangel sagaciously recommended.
07-05-2003, 07:10 PM#7
combatken
Ah, yes. Forgot about the Game Constants. Thanks.