| 07-04-2003, 05:53 AM | #1 |
Is there anyway to get past these limits. Some examples are: Animate Dead cant raise 0 units, Blizzard can't have 0 waves, Chain Lightning can't jump more then 16 times. Are there ways to get past this? Also, I want to make Berserk completely immobalize a unit while its in effect. But even with movement speed increase set at -99999, the units still moves (at about 1/3 speed). Any ideas there? |
| 07-04-2003, 06:17 PM | #2 |
*Bump* Wanna know the answer too... |
| 07-05-2003, 07:46 AM | #3 |
We'll all have to complain to blizzard to make it so, because, even if you change the mins/maxes in the global constants they will reset. |
| 07-05-2003, 08:24 AM | #4 |
Bah, that kinda sucks. Though object editor's really useful for art and effects (though I can't make art stick until the spell ends, like curse) and buttons, it just won't let me do stuff that mpq editing did. :'( What about the Berserk thing? I want to try to make something like strafe, so an archer unit gets an enormous boost in attack speed but can't move. *mutters about -99999% movement speed not being enough* |
| 07-05-2003, 08:26 AM | #5 | |
Quote:
Use trigs to set her movement speed to 0 :D |
| 07-05-2003, 08:28 AM | #6 |
If you look in the Game Constants (under the Advanced tab in TFTWE) there is a value for minimum unit speed. Perhaps by change this to 0 (from, I think, 40), you can in fact have your archer be entirely stopped. Nothing wrong with using triggers, either, as dataangel sagaciously recommended. |
| 07-05-2003, 07:10 PM | #7 |
Ah, yes. Forgot about the Game Constants. Thanks. |
