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Ok wth is going on!? Can't set target to enemy!

07-05-2003, 06:37 AM#1
AZN-Enigma
Ok heres a map, 2 teams with 6 players on each side. All players are allow one hero. All hero's target is set to enemys but when you play the game you can attack your allies is this a bug or somthing or am I doing somthing wrong Grrrr :reallyang
07-05-2003, 06:49 AM#2
Download
Just make a trigger that will disconnect the player attacking its ally :ggani:
07-05-2003, 07:04 AM#3
AZN-Enigma
hmmm i could do that and it be pretty funny but no :P
07-05-2003, 07:49 AM#4
Arche
I think you must set more tags then only enemy. I think it will be enough with
enemy ground air
That should work.
07-05-2003, 07:50 AM#5
piRo-piOn
you probably have something like "ground enemy" for target. the problem with that is that friends can be ground as well.
07-05-2003, 07:58 AM#6
Arche
Quote:
Originally posted by piRo-piOn
you probably have something like "ground enemy" for target. the problem with that is that friends can be ground as well.


But that works with spells that cannot target friends. I think that will be suffice.
07-05-2003, 08:15 AM#7
AZN-Enigma
before the patch evything was fine.

But I have tried enemy by itself and enemy ground and a few various combination but i havent added air becasue there is no air unit in the map but i will try that now and see how it goes.

...Moments Later.

Nope dont work.
07-05-2003, 09:53 AM#8
Dead-Inside
Okay, do this:
E: A unit owned by Player X is attacked
C: Attacking unit is owned by (An ally to player x)
A: Display message to owner of attacking unit: Don't attack your allies.
Kill attacking unit

How hard was that?
If they get a warning at map start or something it wont come as a suprise either.

Regards
Dead-Inside
07-05-2003, 10:50 AM#9
Download
Or do something more creative. Set the camera for the attacking player to an insanely stupid position and lock it, let meteors crash his base, fun fun ^-^
07-05-2003, 10:53 AM#10
Arche
lol, I think you should make a script that controls the players units make stupid things in the middle of important battles (like moving the hero to the middle of the enemy army and hold position).
07-05-2003, 03:20 PM#11
AZN-Enigma
LOL thaanx for the suggestion well i gave up on trying to do it that way and just did it through triggers. But im sorry to say it nots as creative as suggestion I receive. :P

Ps I jus realize theres no face with a tongue and umm wat does ROC stand for? lol since im asking question.:ggani:
07-05-2003, 03:34 PM#12
Magias
Quote:
Originally posted by AZN-Enigma
LOL thaanx for the suggestion well i gave up on trying to do it that way and just did it through triggers. But im sorry to say it nots as creative as suggestion I receive. :P

Ps I jus realize theres no face with a tongue and umm wat does ROC stand for? lol since im asking question.:ggani:


RoC Stands for "Reign of Chaos"
The first version of warcraft III.
07-05-2003, 04:13 PM#13
Electricall
Also known as "Classic", to make a clear line between ordinary WC3 and it's expansion...

It would perhaps better(but harder) to give a player like 2 chances before their hero is killed. But if you've already solved it, well, hope you got around to doing something good.