| 07-05-2003, 06:37 AM | #1 |
Ok heres a map, 2 teams with 6 players on each side. All players are allow one hero. All hero's target is set to enemys but when you play the game you can attack your allies is this a bug or somthing or am I doing somthing wrong Grrrr :reallyang |
| 07-05-2003, 06:49 AM | #2 |
Just make a trigger that will disconnect the player attacking its ally :ggani: |
| 07-05-2003, 07:04 AM | #3 |
hmmm i could do that and it be pretty funny but no :P |
| 07-05-2003, 07:49 AM | #4 |
I think you must set more tags then only enemy. I think it will be enough with enemy ground air That should work. |
| 07-05-2003, 07:50 AM | #5 |
you probably have something like "ground enemy" for target. the problem with that is that friends can be ground as well. |
| 07-05-2003, 07:58 AM | #6 | |
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But that works with spells that cannot target friends. I think that will be suffice. |
| 07-05-2003, 08:15 AM | #7 |
before the patch evything was fine. But I have tried enemy by itself and enemy ground and a few various combination but i havent added air becasue there is no air unit in the map but i will try that now and see how it goes. ...Moments Later. Nope dont work. |
| 07-05-2003, 09:53 AM | #8 |
Okay, do this: E: A unit owned by Player X is attacked C: Attacking unit is owned by (An ally to player x) A: Display message to owner of attacking unit: Don't attack your allies. Kill attacking unit How hard was that? If they get a warning at map start or something it wont come as a suprise either. Regards Dead-Inside |
| 07-05-2003, 10:50 AM | #9 |
Or do something more creative. Set the camera for the attacking player to an insanely stupid position and lock it, let meteors crash his base, fun fun ^-^ |
| 07-05-2003, 10:53 AM | #10 |
lol, I think you should make a script that controls the players units make stupid things in the middle of important battles (like moving the hero to the middle of the enemy army and hold position). |
| 07-05-2003, 03:20 PM | #11 |
LOL thaanx for the suggestion well i gave up on trying to do it that way and just did it through triggers. But im sorry to say it nots as creative as suggestion I receive. :P Ps I jus realize theres no face with a tongue and umm wat does ROC stand for? lol since im asking question.:ggani: |
| 07-05-2003, 03:34 PM | #12 | |
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RoC Stands for "Reign of Chaos" The first version of warcraft III. |
| 07-05-2003, 04:13 PM | #13 |
Also known as "Classic", to make a clear line between ordinary WC3 and it's expansion... It would perhaps better(but harder) to give a player like 2 chances before their hero is killed. But if you've already solved it, well, hope you got around to doing something good. |
