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Item Icons

07-06-2003, 12:38 AM#1
c0nnick
Hey, I cant figure out why my Custom Icon wont work ingame

I have TFT and I imported the item using the editor, and I put it as the Icon. In all the previews in the editor u can see the Icon, but ingame it is either clear or becomes the same Icon as an empty slot, but it IS there.

I tried taking off the extension, but it has no effect. Help?
07-06-2003, 03:24 AM#2
MasterSlowPoke
Did you import it into the map?
07-06-2003, 05:52 AM#3
c0nnick
Quote:
I imported the item using the editor


Oh, hm that is a bit misleading... Yes, Yes I did import it, any ideas?
07-06-2003, 06:23 AM#4
KDEWolf
Quote:
Originally posted by c0nnick
Hey, I cant figure out why my Custom Icon wont work ingame

I have TFT and I imported the item using the editor, and I put it as the Icon. In all the previews in the editor u can see the Icon, but ingame it is either clear or becomes the same Icon as an empty slot, but it IS there.

I tried taking off the extension, but it has no effect. Help?
So the icon slot works, right? Try looking the alpha channel, if it isn't there, then that's the problem. Don't mess with them, they're mean, I say.
07-06-2003, 07:32 AM#5
c0nnick
I made mine from scratch, there was no alpha channel, I checked, I didnt think an Icon wud need one, Thanks man!

Edit: Grrr! I tried editing an existing one, and pasting mine on top, it still does the same thing, cud someone plz go thur this themselves then tell me? Thank you bye
07-06-2003, 08:41 AM#6
KDEWolf
Make sure you have only one alpha channel, and save it as 32bit.
07-06-2003, 05:47 PM#7
c0nnick
Um... I cant save as 32 bit, only 8, 16, 24, and I can do compressed/Uncompressed, will those help?
07-07-2003, 06:27 AM#8
KDEWolf
Humm PM me and I'll fix it up for you, and see what's the problem with it.
07-07-2003, 03:57 PM#9
MasterSlowPoke
24 bit is fine.
07-07-2003, 10:05 PM#10
c0nnick
how do u send a file thru PM?

Anyway, Ill just post it here, plz check it out

Yes, I did convert it to BLP before importing it
07-08-2003, 01:41 AM#11
Panto
Just checking, but if you want the icon to work with a disabled counterpart, you should change the path in the Import Editor to read
ReplaceableTextures\CommandButtons\youricon.blp

Regardless, the first icon should show up properly, unless Blizzard changed it to only accept icons in the right spot, which seems unlikely.
07-08-2003, 06:01 AM#12
KDEWolf
Working now (tested). Here's it. The problem is that it had no Alpha channel.
07-08-2003, 07:01 AM#13
c0nnick
Haha! Thank you! I love you KDEwold, Never leve WC3campaigns!! My map will so much better with custom Item Icons, I think Ill do custom skins too.

Anyway, how do I add an alpha channel?

And since yur a master skinner here... How cud I make the Icon look more like a Copper Shaft... It looks dumb now..
07-08-2003, 07:33 AM#14
KDEWolf
I see you use PSP. I don't remember it very well, I think it was on masks>alpha channel, then find new on somewhere. See te stickied alpha channel thread in this Forum.

About the staff, make it a reddish looking, orange more like, and add more shading. And dark the back on the parts next to the staff to give it more contrst. Also copy the W3 button border from another button as well.
07-08-2003, 12:55 PM#15
MasterSlowPoke
When you open up an extracted TGA, you'll already have the default alpha channels loaded up, so just make your next icons on Bliz's icons.