HomeUser Control Panel (unavailable in archive)ForumsTutorialsArt GalleryResourcesMaps

Terrain Deformation

08-08-2002, 06:55 PM#1
Guest
Is it possible to actually alter the terrain in-game?
Example: A unit dies, exploding. Could a permanent pit be left in the terrain where it died? (a 3d dip, along with a crater texture)

If there isn't a way to do that directly, what could be a suitable workaround to get the effect?

I also would like to know how to affect a unit's movement speed across different types of terrain.
Example: Tank rolls across any grass quickly, but moves slowly through any shallow water.

I would greatly appreciate advice in these areas...
08-09-2002, 03:49 AM#2
Newhydra
The earthquake effect does a random height over the area, maybe something in that effect would help? I dunno
08-09-2002, 05:20 AM#3
Guest
I dont know about the Terrain editing. But for the Tank moving slower in water. I have never tried this, but make the water a region and then make a trigger that goes some what like this. Unit Enters region, Unit in Region of Type, Set Unit movement speed 100 or so, depends how fast you want it. Then a different trigger, Unit of Unit type leaves water region, set unit speed to (whatever its default is). I am sure there are other ways but my way seems like it might work.