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Misbehaving Collision

07-06-2003, 08:00 AM#1
Panto
Greets.
I have a map.

My heros and peasant-units are behaving as if they have no collision. They walk right through each other and occupy the same positions without any problem.

I've check the collision size value for each and it is as yet unchanged. This means it's around 16 for the peasants and 32 to 48 for the heros.

I've also made all the heros flying, but I don't know why that would make a difference, both because flying shouldn't effect collision or pathing and because I have previously seen flying units exhibit pathing and collision properties.

Does anyone know why I might be having this problem?


EDIT: On a related note, I have a cascading waterfall on a map with boats. How can I prevent the boats from being able to simply sail up the waterfalls (and down them)? I was thinking there might be some sort of pathing blocker invisible doodad, but I'm not familiar with one.
I don't want to change the physical appearance of the waterfall, so tangible doodads are not an option.
07-06-2003, 08:11 AM#2
Download
There's a trigger called Unit - Turn collision off
You're using that somewhere on the map, 100% sure or it wouldnt happen.

In frozen throne there are blockers in the doodad -> pathing blockers palette.
07-06-2003, 08:14 AM#3
Panto
Quote:
There's a trigger called Unit - Turn collision off
You're using that somewhere on the map, 100% sure or it wouldnt happen.
Unfortunately, no. I already double-checked the few triggers that I have in the map so far, and none of them have anything to do with pathing whatsoever, or even, at this point, changing the properties of heros in any way.

EDIT: BTW, thanks for the heads-up on the pathing blockers. I know I've been sick lately, but I didn't think I was so brain-dead as to miss something as plain as that.
Of course, I am still getting used to the TFTWE.
07-06-2003, 09:08 AM#4
Download
Try deleting the custom world edit files (such as fyredaugs TFT editor addon). I had them, and things messed up too. Structures could be built anywhere, sky couldnt be changed, etc.
07-06-2003, 09:23 AM#5
Panto
I have no add-ons. The TFTWE is working just great for me.

Except for this problem, of course.
07-06-2003, 12:23 PM#6
DoCa-Cola(OLD)
Your heroes are flying, all flying units have 0 Collision, thats why.
07-06-2003, 03:26 PM#7
LordAllout
Yes, since of patch 1.10, flying units have 0 collision.

Quote:
Flying Unit Improvements: We have turned off collision detection for flying units so that they can now easily pass through each other. This will allow air units to move about more smoothly than before. We have also added "separation behavior" so air units will break out of clusters once they reach a destination.
07-06-2003, 06:09 PM#8
Panto
*sigh*

Well, thanks for the information. I can't say I like what they did, but I also can't do a darned thing about it.

When they say something like that, I'd assume that they went into their flying units and changed the "Collision Size" value to 0. But, rather, they made all flying units have no collision.

That's just un-handy.