| 08-09-2002, 02:48 PM | #1 |
well i figured out almsot everything about the bloody editor finally ;-p just need to know how to set up maps in sequence to make a campaign, cinematics, and carrying over heroes.. the cinematics will be trial and error for what i need them to do so my question is how do i.... 1. Set up a hero transfer to the next map in a custom campaign. and 2. Set up another map in sequence to create the custom campaign. and yes i looked at teh actual campaign mas but seeing it looked like every map was made by a different person using different methods its pretty confusing :-( anyways a simple quick explanation is best i dont need a drawn out step byt step ;-p thanks in advance |
| 08-09-2002, 05:01 PM | #2 |
Guest | As a general Idea: You need to use the Game Cache. For example, to transfer a Hero to a second map. You have to create a Game from a file (it will be created if it doesn't exist) on the first map. Then, you have to Store the unit you want on that game cache, giving it a label (it's name) and a category (used to group similar data). Later on, you set the Game-next level to the name of the next map. Then you fire the Victory. On the second map, you have to create a Game Cache again. From the same file, of course. Then, you can GameCache Retrieve unit with label (it's name) from category (its category). Then you have just transfered your hero from the first map to the second. There are more tricks to the game cache, you'd better look for a tutorial. Ah!, I suppose you will be using a custom hero. It is VERY important that you have that custom unit defined on your second map! Or else your unit won't be retrieved. If you need detailed triggers, just tell me. I'm quite short on time now, and away from my WE. Hope that helps you. |
| 08-09-2002, 05:15 PM | #3 |
Guest | just read the Game Cache tutorial in the Tutorials section. It shows you step by step how to do it. |
