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Opening Doors...

07-08-2003, 05:37 PM#1
GoD Of Pi3
Hi, i'm kind of poop with scripting in WE and wondered how I would go about making a normal human gate to open and close when MY units go near it?

Anbody?
07-08-2003, 05:46 PM#2
Electricall
Listen:

1. Create a trigger named "opengate 1" or something.
2. Create a region named opengate 1 or something, which is centered on the gate.
3. Make a Event like "A unit comes within 500 on your region
4. Condition: Owner of unit is player [number]
5. Action. First, make a If/Then/Else. If = your door is dead Then = skip remaining actions. Else = do nothing.
6. next action. open door.
7. next action. wait 5+ seconds
8. next action. close door.

There are some alternatives but this is the easiest, I think..
07-08-2003, 05:51 PM#3
GoD Of Pi3
thanks, i'll give that a try

EDIT

yup that worked, thanks for the help, triggering seems less complicated now ^_^
07-08-2003, 06:33 PM#4
Electricall
Don't mention it. Also, the If/Then/Else trigger is there because if the gate's destroyed and you move into range, it will just create a new gate there and open it, which is undesirable.
07-08-2003, 07:10 PM#5
Dead-Inside
Actually...

Skip the last part about closing the doors...

Make a new trigger...
E: Unit leaves opengate 1 <gen> <-- or whatever you named it
C: Your door is alive = true
A: Wait 1 second or something similar
Close your gate

Regards
Dead-Inside (At moms with 56k... Greeeaaat... No WC3 either)
07-08-2003, 08:10 PM#6
GoD Of Pi3
well actually I made the gate invincible anyway, so i'll stick with Electric's method
07-08-2003, 09:33 PM#7
Dead-Inside
... What?
My method is more reliable in the way that people can't magically slip in after your hero has passed trough.
07-08-2003, 09:56 PM#8
Electricall
Perhaps, but also, it's like in reality. I mean, how many generals haven't tried to get the enemies to open the gates themselves?

Still, you've a point. But I think "my" system will suffice.