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Will Buffart and Target Art be editable in UMSWE??

07-08-2003, 07:31 PM#1
STURMguy22
well the title explains it all. I would like to know if these would be editable in UMSWE4. preferably an answer from Scio, but anyone who knows could reply
07-09-2003, 04:42 AM#2
Scio
not until blizzard release another module for it or adds buffs into the ability editor. Currently, I cant find a way to add them in, but that may change as I dive deeper in.
07-09-2003, 01:31 PM#3
STURMguy22
damn, i was afraid of that, hmm... well what about a hero skill level detection condition? cause every trigger based spell i have to make 2 triggers and a variable, and with a lot of custom spells, it gets erally ugly, really fast
07-09-2003, 06:01 PM#4
Starcraftfreak
Can you point out, what triggers you actually use? Be specific.
07-10-2003, 01:34 AM#5
STURMguy22
well i basically have to use 2 triggers -- one of which should ot be needed because these are pretty common conditions that are used (or should be)

the first one basically, just adds 1 to a variable that represents the hero skill level (can be removed if there was just a simple hero level value comparison)

and i have to use a variable to keep track of a hero spell level


and my final spell ends up being a spell is cast event, a casted spell comparison, and then 4 if, then, else statements that go like

If fireball_lvl is 1 then .......
If fireball_lvl is 2 then .......

and so on. This can be made TOTALLY EASIER and a lot more optimized with a simple hero spell level comparison. Its kinda stupid to have a variable for everyspell and it even becomes a hell of a lot more complicated when u have multiple heros with the same spell (not an DOTA type map) cause then u got like 8 variables for 1 spell. And it calls for even more new cool triggers
07-11-2003, 05:58 PM#6
Starcraftfreak
Otherwise you would need for each level only one trigger, right.
I am afraid that that is not possible, but I will try to find something like that.