| 07-09-2003, 11:35 AM | #1 |
Released right now =) Bug Fixes: - Turtle profile no longer also gives you the Engineer profile - Defenses building can no longer be destroyed - Units now correctly spawn in all 3 spawn points of Player 1 - Changed the requirement for an Elf invasion to Level 2 defenses, from level 2 summons, Elf invasions now work - Heroes are no longer stuck in movement loops - Dreadlord no longer has divine armor - Player 4 summons now functions correctly and removes the summoned unit from the area Changes: - Level 3 Defenses no longer requires anything to ugrade - Tier 1 Summons now have heavy armor, improved from medium, and received +1 armor point - Tier 2 / 3 summons have additional health and armor, but also cost slightly more - Tier 4 summons have additional health, do more damage and are smarter - Upgrading to tier 2/3/4 summons now costs 2000/3000/4000 gold, up from 1500/2500/3000 - Defenses now looks like a Blacksmith instead of a Workshop - Sky Watchers, Web Towers, Death Towers and Flame Towers can now be sold - Vaporizer no longer damages friendly towers - Death towers do less damage, attack slower, and have 700 health, down from 1500 - Introduction slightly longer, by request. - Changed the starting availability of Level 2,3 and 4 Summons to 150 seconds, up from instantly |
| 07-09-2003, 01:00 PM | #2 |
I wuuub u |
| 07-09-2003, 02:16 PM | #3 |
^-^ |
| 07-09-2003, 02:24 PM | #4 |
very cool ://// keep fixing ;) |
| 07-09-2003, 02:47 PM | #5 |
Yeah :p Need more people to host it on bnet though. If I host room is full in seconds, maybe there arent many people that can host ://// |
| 07-09-2003, 03:36 PM | #6 |
I would host this )*#%*#%&*#()%ing so many times if I know how to fix the firewall. Battle.net gives no good explanation. The computer newbies, like me, can never understand in that language. And my router is Linksys and my computer is Windows 98. If anyone here can help me, I will be grateful... And host more games :D |
| 07-09-2003, 03:41 PM | #7 |
*Sniff* I'm in the credits *Sniff* Heh, Anyhow... Yay! A version with no (Or... Less at least) Bugs! Altho I miss the Turtle Being Engineer as well... |
| 07-09-2003, 04:01 PM | #8 | |
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Bah, bug abuser reincarnated. When version 15 is out youll still be playing version 1 so you can beat me :ggani: No idea how to fix that firewall hosting problem. Lots of people have it. I thought battlenet support pages could fix this.. |
| 07-09-2003, 04:02 PM | #9 | |
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Battle.net support page doesn't "support" some of the routers. |
| 07-09-2003, 04:31 PM | #10 | |
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You know it! |
| 07-09-2003, 05:10 PM | #11 |
Go post in the Off-topic forum about it. Make a topic with teh subject line something like "HELP: Firewall preventing me from creating WC3 games" or something :) |
| 07-09-2003, 07:06 PM | #12 |
dude, voidwalkers still give too much income for their cost, currently their tooltip says they give 154gold income increase... WTF? it costs only 2400gold to create. Or is this just a typo, can u clarify plz. edit: i know how to fix the firewall thingy... ( i have a D-link router) 1.access ur router via typing its ip address as url in an internet browser. 2.go to a tab called application. set application id1 to be battlenet, ergo port 6112 ( d-link routers have something called popular applications roll down menu where you can select battlenet). 3. Proceed to the tab called routing; (remember to type in the id1 slot) as destination put your computers ip address as subnet mask type in your subnet masK (usually 255.255.255.0) and as gateway you type your router ip (my router has the ip 192.168.0.1 i don't know if this is standard). |
| 07-09-2003, 07:20 PM | #13 | |
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Hah I just saw that yes. The tooltip is wrong. In alpha phase, all the income raises were twice of what they are now. It only gives +72 income, not 154. Ill change that tooltip. Good noticing! Not many people read the tooltips =) |
| 07-09-2003, 07:26 PM | #14 |
Okay, download... You need to do this (I tested this about 3 hours ago, so I may forget some things): 1. Rework the WHOLE money system... You need to make, as I said in my post in your old topic, make the first creep cost 6, and the last cost about 1000. Upgrade to level two creeps cost 10k and the cheap creep on tier two is around 1100. Your defence, upgrade to tier two, should be 3-5k... See where I'm getting at? This will give to gameplay. You should also have a set percentage that all creeps give in income and not some random nice number that you feel like placing... Towers should cost a little more and creeps, in turn for costing more money, are "better". So... That's 1. 2. In turn with above, you will get it so that people can't just save 3 times and get a DH. For instance that's what killed me, and I then had 5 Boomwater cannons or what's their name and just built a level 3 Death Tower... See, that sucks... Instead of being able to "over run" me with the 4th hero creep, the knight, which would be a lot better... 3. You strongly need to add another player. You can make it another version of the map, with support for another player on eatch team. This player will build and have his own creeping thingy, but not handle abilities or invasions. You could, alternativly, add another invasion system for player 2. But I know how much work that would be so I will not ask that of you. The main reason why I want this is that I want someone else to talk to. Also, if you have company you are less encouraged to leave the game. Explaining, player two will: Build towers Get his own income and summon creeps Hopefully you can make him have his own tech-tree and skills Not use abilities, invasions or... Anything else... The concept and template is worldclass... The gameplay needs serious reworking. Regards Dead-Inside |
| 07-09-2003, 07:34 PM | #15 |
Is there a way I can find the IP address for my computer? I know, I'm not a very good nerd when it comes to computers. |
