| 08-09-2002, 09:37 PM | #1 |
I'm trying to generate a Trigger that will freeze a corpse AFTER the Death animation plays, but BEFORE the Decay Flesh animation plays. "Event - Unit Dies" occurs when the unit actually hits 0 HP. "Event - Unit Decays" occurs when the unit's corpse has already sunk into the ground and the skeleton appears. I know how to freeze the animation. I just need a way of telling the game WHEN I want it to freeze the corpse. Can anyone think of another event that might detect a specific animation, or something similar? |
| 08-09-2002, 10:42 PM | #2 |
The only thing I can think of is to use a wait action. Then again that wouldnt work well in multiplayer because lag would mismatch the timing. |
| 08-09-2002, 11:16 PM | #3 |
Guest | i guess your goal here is to have corpses all over the place after a battle and not let them go away... this sounds cool but I but it will make the game slooooooooow. |
