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Corpses littering the ground!

08-09-2002, 09:37 PM#1
Zedric
I'm trying to generate a Trigger that will freeze a corpse AFTER the Death animation plays, but BEFORE the Decay Flesh animation plays.

"Event - Unit Dies" occurs when the unit actually hits 0 HP.

"Event - Unit Decays" occurs when the unit's corpse has already sunk into the ground and the skeleton appears.

I know how to freeze the animation. I just need a way of telling the game WHEN I want it to freeze the corpse.

Can anyone think of another event that might detect a specific animation, or something similar?
08-09-2002, 10:42 PM#2
Khaoz
The only thing I can think of is to use a wait action. Then again that wouldnt work well in multiplayer because lag would mismatch the timing.
08-09-2002, 11:16 PM#3
Guest
i guess your goal here is to have corpses all over the place after a battle and not let them go away... this sounds cool but I but it will make the game slooooooooow.