| 07-09-2003, 03:09 PM | #1 |
ok i was wondering how u make a entering unit take damage... like i am making fire and when someone steps in it they will get burned and it turns there hero red and has an immolation effect on them...but if like player 2 steps in it it does nothing.. anyone??? |
| 07-09-2003, 03:18 PM | #2 |
Guest | I would need to see the code or the map to tell you what is wrong |
| 07-09-2003, 03:32 PM | #3 |
i havnt made it thats why i am asking for help i tried to put it as E:unit entering region E:every 2 secs of game C:entering unit equal to Footmen A:remove 2 helath points or sumthing like that A:set color of unit or sumthing to red A: add specail effect immolation |
| 07-09-2003, 03:42 PM | #4 |
Urgh. First set an unit group called Burned or whatever 1st trig Event Unit enters region hell Condition entering unit belongs to player # equal to true Action Add entering unit to unit group Burned or whatever Attack special effect Doodads\Cinematic\TownBurningFireEmitter\TownBurningFireEmitter.mdl on entering units body 2nd trig Event every 1.00 second Condition Action Pick all units in unit group Burned or whatever and -5.00 health 3rd trig Event Unit leaves region hell Condition Action Remove leaving unit from player group burned or whatever Destory last created effect |
| 07-09-2003, 03:55 PM | #5 | |
Guest | Quote:
After i read that in your first post i assumed you had made the trigger you were just having problems with it working and wanted those problems fixed. |
| 07-09-2003, 04:05 PM | #6 |
ok thx it works! but what about the red effect too like in the Undead campaign on ROC with the dalaran shield and the 3 wizards |
| 07-09-2003, 05:43 PM | #7 |
Just add an action Unit group-pick every unit in unit and do action(change color of picked unit to red) |
| 07-09-2003, 07:21 PM | #8 |
ok |
