| 07-09-2003, 04:18 PM | #1 |
FPS style map, got all the controls working, hit boxes work, everything works.. BUT... There's a crippling unit lag that emerges after about 10 seconds of play. Not FPS lag. At 10 seconds, there's a 1 second wait. 20, 3. 40, 6. 5 minutes, 1 minute.. This delay is part of the 'Unit - Issue Order'. No unit responds to orders instantly anymore. I do use periodic loops activated via boolean for turning, moving, etc. Press up arrow key, 'IsMovingForward = true', then the periodic loops sees that is active and moves 'em up. With this system I was able to accomodate all the FPS functions except for strafing and moving backwards. Is this a well known bug or something? If it needs to be done, I'll post the map.. but I'd rather not. :bangH: :bangH: :bangH: |
