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Gold Floating Text

07-10-2003, 08:13 PM#1
WindForce
When a player kills a creep, ( or another player if 'gives bounty' is on ), gold floating text appears (+##) for the person who killed the bounty giving unit. Is there any way to enable it so that the text shows for a group of players or all players? emote_confused

P.S. I tried making custom floating text but it is too complicated/time consuming for what I need to do, simply making the bounty text visible for all, or a certain few, would save a ton of time.
07-10-2003, 08:30 PM#2
IamJames
in the TFT world editor you can do pop-up text like that, but it is red by default. You could probably use wc3 colorizer to change it though...
07-10-2003, 08:33 PM#3
WindForce
No, it does not use hex color code, however, it does give you the option to change the color in the trigger itself. I still need to know the answer to the original question. :bgrun:
07-10-2003, 09:33 PM#4
Raptor--
not to my knowledge...

i'd say just go with a giant array and do it with floating text if u want it that badly
07-10-2003, 09:40 PM#5
weaaddar
enable the player flag gives bounty.
07-10-2003, 10:11 PM#6
WindForce
Quote:
Originally posted by weaaddar
enable the player flag gives bounty.


Lol, if only it was that simple. Here is an example of what I mean; obviously I didn't explain it well enough.

Ex: Player A and Player B are allied. Player A kills a creep and obtains 10 gold as bounty. A gold colored "+10" appears for Player A as the creep he killed dies showing that he has obtained 10 gold from that kill. Because Player B did not kill the creep the gold "+10" floating text did not appear for him at the corpse of the creep.


My original question was: Is there a way I can make the bounty text (+10) appear for allies of players that get bounties for creeps WITHOUT using Floating Text triggers?

Ex: Player B sees the (+10) bounty letters at the corpse of the creep Player A just killed.
07-10-2003, 10:32 PM#7
weaaddar
oh then probably not.
custom floating text trigger emulating bounty seem to be your best bet.
07-10-2003, 10:43 PM#8
WindForce
:( Due to my laziness I choose to omit the entire deal.
07-12-2003, 08:59 AM#9
RodOfNOD
I have as yet an untried solution to this problem....

change things like how much the peon can carry in the spell editor

make a trigger that:
creates a fake gold mine, a fake peon, and a fake town hall

have the gold mine and peon either REALLY tiny .01 scale or else invisibile

order the peon to go to the gold mine

after a .01 wait if u have programmed the spell correctly.....

make the peon and the town hall appear where u want to see the money show... then order the peon to go and return resources to the town hall....

i HOPE that will cause the money to show... it is as yet untested so...

Good Luck!!!
07-13-2003, 04:26 AM#10
WindForce
wont the gold text still only be visible to the owner of the peon?
07-13-2003, 07:09 AM#11
playamarz
If you want to do something like this... Just do this..

Instead of giving it a bounty in the World Editor... Look for a Stats - Point Value.. Defaultly it is set to 100. Change this to the bounty you want to give.. And then work that in with triggers..

Not too difficult.. Luckily TFT WE and ROC WE both can do this.. (cept for the floating text part in ROC)... But.. Just set up a variable = point value of (last killed unit) or something along the lines of that... And then have a floating text display that :).. Give it a velocity so it goes up.. And then after a couple of seconds.. Get rid of it.
07-13-2003, 07:44 AM#12
RodOfNOD
Quote:
Originally posted by WindForce
wont the gold text still only be visible to the owner of the peon?


Hmm i missed that detail.....I guess you could do what i suggested for everyone and then manually remove the money LOL

Not probably worth the effort though..

Have fun!