| 07-10-2003, 09:50 PM | #1 |
Im putting to gether a map that in the style of smash tv. My problem deal with experiance. I know about the experiance tables and such but im not exactly sure what all the values mean. Does the amount of exp a hero gains have to do with the level of creep he defeats? if so how much exp does a certain level creep give a hero. How much exp does it take to get to the next level. Thanks for the help. |
| 07-10-2003, 10:13 PM | #2 |
uhhh. am not so sure about expereince but i think it goes by there health... somebody correct me if am wrong |
| 07-10-2003, 11:17 PM | #3 |
It is, as you say, based off the level of the unit. If you wan't to make your own experience table for all units, just disable the experiance gain and make a trigger giving the hero experiance when a unit dies. Easy. |
| 07-11-2003, 02:33 AM | #4 |
well ok thats easy enough but how much exp does it take to gain one level?? |
| 07-11-2003, 02:48 AM | #5 |
well if ur a noob then this might not be useful for u but... anyways this is still in idea form... Make a variable called like: P1HeroEXP Event: a unit is killed Action: Set VAR +100 (or make an array or somethin and then do set VAR +X)(just an example of certain exp) (Some Event or action): Var = 300, do pick unit HERO owned by Player 1 and set lvl = 2 Action: Set var= 0 Action: turn off this trigger NOTE: These might not be right event/actions needed... then copy this trig like 3 times for 3 lvls, each with VAR=400, 500 (example) with same event and other stuff Hope this helps |
| 07-11-2003, 07:21 AM | #6 |
oh cool thanks for the info. But wont that mess up the experiance bar? That would be sorta weird to gain a level when the bar is halfway filled. or worse, gain a level do to the bar other than the trigger. Im not really a hardocore newb, its just i've newer toyed with a heros exp and stuff befor |
| 07-11-2003, 09:13 AM | #7 |
The hero's experience can be seen in game (like 0/200 on the first level). If you have TFT, I think that can be changed. |
| 07-11-2003, 10:33 AM | #8 |
Since you have triggers doing the lvl gains. Couldnt you just go to the game constants and turn off all exp? Or maybe use another trigger to keep the exp bar at the 0/200 or for lvl 2 200/ whatever and just do that every time the hero gains a level. |
